Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's queen on H8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to H3, while rat's king advances from E8 to D7.

our hero advances the pawn from H3 to H4, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the king to G7. Promotion: on H8, our hero turns a pawn into a queen.

Rat moves the king from G7 to H8 and topples our hero's queen.

our hero advances the king from E1 to E2, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the pawn to G4; then our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from G8 to H7.

From F4 to G4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to G5, while rat's pawn advances from E7 to E5.

our hero advances the king from G5 to F5, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the king to H8, and right after that our hero's king takes F5, leaving E4 behind. Rat answers by moving the king from H8 to G8; then our hero slides the king across the board, from F5 to E4.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to E3, and rat's king advances from G8 to F8.

our hero advances the king from E3 to D2, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Rat pushes the pawn to E4. A clean strike: our hero's king topples the pawn on C4.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from C4 to D4. Rat gives check with the pawn on C5.

A clean strike: our hero's king topples the pawn on E4.

Rat's king advances from D8 to E7. our hero advances the king from E4 to D5, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to E8. From C6 to C7, our hero's king swallows Rat's pawn.

Rat answers by moving the king from E8 to F8. A clean strike: our hero's king topples the pawn on D6.

With dungeon cunning, Rat brings the king to E8. From D6 to C5, our hero's king swallows Rat's pawn.

Rat's king advances from E8 to D7. our hero advances the king from C5 to B4, while rat sets the king on E8, watching every square.

From B4 to A4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to D8; then our hero's king takes A5, leaving A4 behind. Rat answers by moving the king from D8 to C8, and right after that our hero slides the king across the board, from A5 to B6.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to A4, while rat's king advances from B8 to C8.

our hero advances the pawn from A4 to A5, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from C8 to D7; then our hero slides the king across the board, from B6 to B7.

With dungeon cunning, Rat brings the king to D8. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from D8 to D7. our hero advances the queen from A8 to A3, while rat sets the king on D8, watching every square.

From F8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D7; then our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from D7 to E6, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to A5, while rat's king advances from E5 to D5.

our hero advances the pawn from A5 to A6, and rat sets the king on C4, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to D3. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from D3 to E2. Check: our hero tightens the net by bringing the queen to F1.

Rat advances to F1 and claims our queen.

our hero gives check with the queen on A1.

Rat's king advances from F1 to E2. From E5, our hero's queen forces Rat to defend.

Rat sets the king on D1, watching every square. Check: our hero tightens the net by bringing the queen to D4.

From the dark, Rat pushes the king to E1. our hero gives check with the queen on E4.

Rat answers by moving the king from E1 to D1. From D4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E1. Check: our hero tightens the net by bringing the queen to E4.

Rat's king advances from E1 to F2. our hero gives check with the queen on F5.

Rat sets the king on E3, watching every square. From E5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D3. Check: our hero tightens the net by bringing the queen to D5.

Rat answers by moving the king from D3 to E3. our hero gives check with the queen on E4.

Rat advances to E4 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
112
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
8 / 27
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (112 moves) lasted longer than 86% of the games on this floor.

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