Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its pawn to D6 and claims our queen.

Rat's edge closes the game: mate against our hero.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from A5 to A4. our hero advances the pawn from H2 to H3, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E6, while our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to D6.

With a steady hand, our hero brings the pawn to H7, and right after that rat's king advances from E8 to D7. our hero's pawn crowns on H8 and becomes a queen.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the queen on A1. From the dark, Rat pushes the pawn to E5.

our hero captures the pawn on E5 and leaves Rat in check.

Rat answers by moving the king from E7 to D8. our hero captures the pawn on D6 and leaves Rat in check.

Rat's pawn falls on D6 and tears the queen from our hero.

With a steady hand, our hero brings the king to E2; then rat's king advances from D8 to E7. our hero advances the king from E2 to D3, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to C8, while our hero's king takes C4, leaving C3 behind.

Rat answers by moving the king from C8 to D7, and our hero slides the king across the board, from C4 to C3. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the king to C4. Check from Rat: the pawn plants itself on D5.

our hero captures the enemy pawn: the king leaps from C4 to C5.

Rat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the pawn to G4, and our hero's king takes C5, leaving C6 behind. Rat answers by moving the king from E6 to F5.

our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to D4; then rat's king advances from G5 to F4.

our hero advances the king from D4 to C4, and right after that rat sets the king on F3, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the king to F2. our hero claims the enemy pawn by landing on A4.

Rat answers by moving the king from F2 to E2, and our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the pawn to G3.

With a steady hand, our hero brings the king to C4, and right after that rat's king advances from E2 to E3. our hero advances the king from C4 to D5; then rat sets the king on E2, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to E3, and our hero's king takes F5, leaving E5 behind.

Rat answers by moving the king from E3 to F3, while our hero slides the king across the board, from F5 to G5. With dungeon cunning, Rat brings the pawn to G2.

With a steady hand, our hero brings the king to H4. On G1, Rat promotes and gains a reinforcing rook.

our hero advances the king from H4 to H3. Checkmate: Rat finishes our hero on H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
64
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 9
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (64 moves) lasted longer than 51% of the games on this floor.

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