Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the king leaps from G5 to G4 and captures the enemy queen.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from F2 to F3. Slug advances to F3 and claims our pawn.
Without hurry or fear, our hero places the knight on H3. From the dark, Slug pushes the pawn to C2; then our hero's king takes F2, leaving E1 behind.
Slug's pawn crowns on C1 and a hostile queen is born.
our hero slides the king across the board, from F2 to G3, and with dungeon cunning, Slug brings the knight to D4. With a steady hand, our hero brings the knight to F4.
Slug's queen reaches G1 and threatens our hero's king.
our hero advances the king from G3 to H4, and slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the knight on D5.
From the dark, Slug pushes the pawn to F2. By taking the pawn on F6, our hero drives Slug into check.
Slug answers by moving the king from E8 to D8. A clean strike: our hero's knight topples the bishop on E4.
Check from Slug: the knight plants itself on F3.
With a steady hand, our hero brings the king to H5, and slug's knight advances from F3 to G5. A clean strike: our hero's knight topples the pawn on D6.
Slug's queen reaches D1 and threatens our hero's king.
From H5 to G5, our hero's king swallows Slug's knight.
From the dark, Slug pushes the queen to E2. A clean strike: our hero's knight topples the pawn on B5.
Slug gives check with the queen on G4.
From G5 to G4, our hero's king swallows Slug's queen.
Slug's pawn crowns on F1 and a hostile rook is born.
With a steady hand, our hero brings the knight to D4, while slug's king advances from D8 to C7. our hero advances the knight from D4 to E2, and slug sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the knight on C3. From the dark, Slug pushes the rook to F6. our hero gives check with the knight on B5.
Slug answers by moving the king from C7 to B8; then our hero slides the king across the board, from G4 to H4. With dungeon cunning, Slug brings the rook to F1.
With a steady hand, our hero brings the knight to D6, and slug's rook advances from F1 to F8. A clean strike: our hero's knight topples the pawn on C4.
Slug sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the knight on E5. From the dark, Slug pushes the king to A6; then our hero's knight takes G6, leaving E5 behind.
Slug answers by moving the rook from F8 to F7, and right after that our hero slides the knight across the board, from G6 to E5. Check from Slug: the rook plants itself on F4.
With a steady hand, our hero brings the king to G5, while slug's rook advances from F4 to D4. our hero advances the knight from E5 to F3.
Slug's rook reaches D5 and threatens our hero's king.
Without hurry or fear, our hero places the king on H4. From the dark, Slug pushes the pawn to B5, and right after that our hero's king takes H3, leaving H4 behind.
Slug answers by moving the king from A6 to B6; then our hero slides the knight across the board, from F3 to E1. With dungeon cunning, Slug brings the pawn to B4.
With a steady hand, our hero brings the knight to C2, and slug's king advances from B6 to A6. By taking the pawn on B4, our hero drives Slug into check.
Slug sets the king on B7, watching every square. From B4 to D5, our hero's knight swallows Slug's rook.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 63
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 25 / 1
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.