Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on F4.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Slug sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.

From the dark, Slug pushes the pawn to C4, and our hero's knight takes H3, leaving G1 behind. Slug answers by moving the king from E8 to E7, while our hero slides the knight across the board, from H3 to F4.

With dungeon cunning, Slug brings the bishop to C6. With a steady hand, our hero brings the knight to H5; then slug's bishop advances from C6 to D7.

our hero advances the knight from H5 to G7, and right after that slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Slug pushes the bishop to C6. our hero captures the pawn on F5 and leaves Slug in check.

Slug answers by moving the king from E7 to F6. our hero captures the enemy pawn: the knight leaps from F5 to D6.

With dungeon cunning, Slug brings the bishop to D7. our hero claims the enemy pawn by landing on C4.

Slug's pawn advances from B5 to B4. our hero captures the enemy pawn: the knight leaps from C4 to B6.

Slug sets the knight on C5, watching every square. Check: our hero tightens the net by bringing the knight to D5.

From the dark, Slug pushes the king to E6. our hero captures the enemy pawn: the knight leaps from D5 to B4.

Slug answers by moving the knight from C5 to E4, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to D6.

With a steady hand, our hero brings the pawn to G5; then slug's bishop advances from D7 to E8. our hero advances the pawn from G5 to G6, and right after that slug sets the knight on F6, watching every square.

Without hurry or fear, our hero places the knight on A6. From the dark, Slug pushes the knight to H5, while our hero's pawn takes G7, leaving G6 behind.

Slug's knight falls on G7 and tears the pawn from our hero.

our hero slides the knight across the board, from A6 to B4; then with dungeon cunning, Slug brings the knight to H5. With a steady hand, our hero brings the pawn to C4, and right after that slug's knight advances from H5 to F4.

our hero captures the enemy knight: the pawn leaps from E3 to F4.

Slug sets the king on C5, watching every square. our hero gives check with the knight on D3.

Slug's king falls on C4 and tears the pawn from our hero.

From E5, our hero's knight forces Slug to defend.

Slug answers by moving the king from C4 to B4, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the bishop to A4.

With a steady hand, our hero brings the pawn to F6; then slug's king advances from B4 to C3. our hero advances the pawn from F6 to F7, and right after that slug sets the king on C2, watching every square.

our hero's pawn crowns on F8 and becomes a queen.

From the dark, Slug pushes the bishop to E8. our hero claims the enemy bishop by landing on E8.

Slug answers by moving the king from C2 to B1. From B8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to C1. Check: our hero tightens the net by bringing the knight to D3.

Slug's king advances from C1 to C2. our hero gives check with the queen on C8.

Slug sets the king on B3, watching every square. From E6, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to C2, and our hero's knight takes C5, leaving D3 behind. Slug answers by moving the king from C2 to C1.

our hero gives check with the knight on B3.

With dungeon cunning, Slug brings the king to C2. From C6, our hero's queen forces Slug to defend.

Slug's king advances from C2 to D3. Check: our hero tightens the net by bringing the queen to D6.

Slug sets the king on E3, watching every square, and without hurry or fear, our hero places the knight on D2.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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