Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider moves its king from C7 to B8 and topples our hero's rook!
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Spider pushes the pawn to C5. From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider moves the knight from E4 to F2 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on F2.
Check from Spider: the knight plants itself on E4.
With a steady hand, our hero brings the king to F3, and spider's king advances from E8 to F8. our hero advances the pawn from C3 to C4, while spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the knight to D6.
From B8, our hero's rook forces Spider to defend.
Spider answers by moving the king from G8 to G7, and right after that our hero slides the rook across the board, from B8 to E8. Spider moves the knight from D6 to C4 and topples our hero's pawn.
By taking the pawn on E7, our hero drives Spider into check.
Spider's king advances from G7 to F8. From E7 to E5, our hero's rook swallows Spider's pawn.
Spider sets the pawn on A3, watching every square. A clean strike: our hero's rook topples the pawn on C5.
From the dark, Spider pushes the king to E8. From C5 to C4, our hero's rook swallows Spider's knight.
Spider answers by moving the king from E8 to D7; then our hero slides the rook across the board, from C4 to C3. With dungeon cunning, Spider brings the king to E8.
From C3 to A3, our hero's rook swallows Spider's pawn.
Spider's king advances from E8 to E7. A clean strike: our hero's rook topples the pawn on A6.
Spider sets the king on D7, watching every square. From A7, our hero's rook forces Spider to defend.
From the dark, Spider pushes the king to E6; then our hero's pawn takes A3, leaving A2 behind. Spider answers by moving the king from E6 to D5, and right after that our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the rook to A8, while spider's king advances from C6 to B6.
Check: our hero tightens the net by bringing the rook to B8.
Spider sets the king on C7, watching every square; then without hurry or fear, our hero places the pawn on A5. Spider advances to B8 and claims our rook.
our hero's pawn takes A6, leaving A5 behind. Spider answers by moving the king from B8 to A8; then our hero slides the bishop across the board, from C1 to A3.
With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the knight to H3, and spider's king advances from B8 to A7.
our hero advances the bishop from A3 to F8, while spider sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Spider pushes the king to A7; then our hero's pawn takes E5, leaving E4 behind. Spider answers by moving the king from A7 to B8, and right after that our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the pawn to E7, while spider's king advances from A8 to B8.
Promotion: on E8, our hero turns a pawn into a queen.
Spider sets the king on A7, watching every square. From E7, our hero's queen forces Spider to defend.
Spider advances to A6 and claims our pawn.
Check: our hero tightens the net by bringing the queen to E6.
Spider answers by moving the king from A6 to A5; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Spider brings the king to B5.
From C4, our hero's pawn forces Spider to defend.
Spider's king advances from B5 to A5. our hero advances the pawn from C4 to C5, while spider sets the king on A4, watching every square.
our hero gives check with the queen on A2.
From the dark, Spider pushes the king to B4. From C6, our hero's pawn forces Spider to defend.
Spider answers by moving the king from B4 to B5, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Spider brings the king to C6.
Promotion: on C8, our hero turns a pawn into a queen.
Spider's king advances from C6 to B5. From B8, our hero's queen forces Spider to defend.
Spider sets the king on C6, watching every square. Check: our hero tightens the net by bringing the queen to C2.
From the dark, Spider pushes the king to D7, and right after that our hero's pawn takes E4, leaving E2 behind. Spider answers by moving the king from D7 to E6.
From G5, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to F6. Check: our hero tightens the net by bringing the pawn to E5.
Spider moves the king from F6 to G5 and topples our hero's knight.
our hero advances the pawn from E5 to E6, while spider sets the king on F6, watching every square. Without hurry or fear, our hero places the queen on E8.
From the dark, Spider pushes the king to E5; then our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from E5 to F6, and right after that our hero slides the queen across the board, from E8 to D8.
With dungeon cunning, Spider brings the king to F7. Promotion: on E8, our hero turns a pawn into a queen.
Spider's king advances from F7 to G8. our hero advances the queen from D8 to A8, and spider sets the king on H8, watching every square.
Without hurry or fear, our hero places the queen on C8. From the dark, Spider pushes the king to G8, and right after that our hero's pawn takes G4, leaving G2 behind.
Spider answers by moving the king from G8 to H7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to H8.
With a steady hand, our hero brings the queen to E7, and spider's king advances from H8 to G8. our hero advances the queen from C8 to E8, while spider sets the king on H8, watching every square.
Without hurry or fear, our hero places the queen on E4. From the dark, Spider pushes the king to G8.
our hero gives check with the queen on E6.
Spider answers by moving the king from G8 to H8. From H6, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the queen to F6.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 117
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 13 / 11
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 96% of the games on this floor.