Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on D7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3, and with dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the king to D1.
Rat advances to A2 and claims our pawn.
our hero advances the pawn from C2 to C4, and rat sets the pawn on A4, watching every square. A clean strike: our hero's pawn topples the pawn on A4.
From the dark, Rat pushes the knight to B4, and right after that our hero's king takes C1, leaving D1 behind. Rat answers by moving the knight from B4 to A6; then our hero slides the king across the board, from C1 to B1.
With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the king to A2, and rat's king advances from E8 to F8.
our hero advances the pawn from E2 to E4, while rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the pawn to D5. A clean strike: our hero's pawn topples the pawn on D5.
Rat answers by moving the knight from B8 to C6. From A2 to A3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to H3. Rat captures the pawn on C4 and puts our hero in check.
our hero advances the king from A3 to B3. Rat's knight reaches A5 and threatens our hero's king.
Without hurry or fear, our hero places the king on A3. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from G8 to F7; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to E5.
By taking the pawn on E6, our hero drives Rat into check.
Rat's king advances from F7 to F8. our hero advances the king from A3 to B2, while rat sets the pawn on C4, watching every square.
From D3 to C4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to E7; then our hero's king takes C3, leaving B2 behind. Rat answers by moving the knight from A5 to C6, and right after that our hero slides the pawn across the board, from C4 to C5.
Rat moves the king from E7 to E6 and topples our hero's pawn.
With a steady hand, our hero brings the king to C4, while rat's knight advances from C6 to B8. our hero advances the king from C4 to B5, and rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F4, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat's pawn reaches C6 and threatens our hero's king.
our hero slides the king across the board, from B5 to B6. Check from Rat: the knight plants itself on D7.
From B6 to C6, our hero's king swallows Rat's pawn.
Rat's king advances from F4 to G3. A clean strike: our hero's king topples the knight on D7.
Rat sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G3; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from G3 to F4. Promotion: on C8, our hero turns a pawn into a queen.
Rat moves the king from F4 to F3 and topples our hero's pawn.
our hero gives check with the queen on C3.
Rat's king advances from F3 to E4. From C4, our hero's queen forces Rat to defend.
Rat sets the king on F3, watching every square. Check: our hero tightens the net by bringing the queen to D5.
From the dark, Rat pushes the king to E2. From D5 to G5, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from E2 to D1; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E2.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from E2 to D3. our hero advances the queen from A8 to A4, while rat sets the king on E2, watching every square.
From E5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F2. Check: our hero tightens the net by bringing the queen to F4.
Rat answers by moving the king from F2 to G2. our hero gives check with the queen on E2.
With dungeon cunning, Rat brings the king to G1. From F2, our hero's queen forces Rat to defend.
Rat's king advances from G1 to H1. our hero delivers the final mate from G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.