Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from A5 to A4. our hero advances the pawn from B2 to B3; then rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to A8. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the knight to B6.

our hero captures the enemy knight: the pawn leaps from A5 to B6.

Rat's pawn advances from E7 to E5. our hero claims the enemy pawn by landing on C7.

Rat sets the king on F8, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from F7 to G7. our hero captures the enemy pawn: the queen leaps from C6 to C5.

With dungeon cunning, Rat brings the pawn to G3. our hero captures the pawn on E5 and leaves Rat in check.

Rat's king advances from G7 to G8. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to G6, and our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from G6 to H6, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to H7.

our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from H7 to H6. From E6, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Rat pushes the king to H8, while our hero's queen takes E7, leaving E6 behind. Rat answers by moving the pawn from G5 to G4.

Mate. our hero's queen on C8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
51 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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