Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from B2 to C3 and captures the enemy bishop.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
Slug sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Slug pushes the king to D7. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Slug answers by moving the king from D7 to C8, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to D8.
our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Slug's king advances from D8 to C7. our hero advances the pawn from A2 to A4, and right after that slug sets the king on D8, watching every square.
Without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the king to D7, while our hero's bishop takes B2, leaving A3 behind.
Slug answers by moving the pawn from D6 to D5. our hero captures the enemy knight: the bishop leaps from B2 to F6.
With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the pawn to G4, and right after that slug's king advances from D7 to E6.
our hero advances the bishop from F6 to D8; then slug sets the king on D6, watching every square. our hero claims the enemy pawn by landing on B6.
From the dark, Slug pushes the king to D5, and our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the pawn from E4 to E3.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Slug brings the pawn to D3. With a steady hand, our hero brings the bishop to A5; then slug's pawn advances from C5 to C4.
our hero captures the pawn on C4 and leaves Slug in check.
Slug sets the king on E6, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the king to D7.
our hero gives check with the pawn on C6.
Slug answers by moving the king from D7 to E6, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Slug brings the king to D5.
our hero's pawn crowns on C8 and becomes a queen.
Slug's pawn reaches D2 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to D2.
Slug sets the king on E4, watching every square, while without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the pawn to F6.
our hero captures the enemy pawn: the pawn leaps from G5 to F6.
Slug answers by moving the king from E4 to E5, while our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to E4.
our hero's pawn crowns on B8 and becomes a queen.
Slug's king advances from E4 to D5. our hero advances the pawn from F6 to F7, and right after that slug sets the king on E4, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Slug pushes the king to D5, while our hero's queen takes A3, leaving F8 behind. Slug answers by moving the king from D5 to E4, and our hero slides the queen across the board, from B8 to B5.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 23 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.