Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's pawn lands on B8 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

From B2 to C3, our hero's pawn swallows Slug's bishop.

With dungeon cunning, Slug brings the knight to D7. A clean strike: our hero's pawn topples the pawn on B3.

Slug's pawn advances from B5 to B4. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug sets the king on D8, watching every square. A clean strike: our hero's pawn topples the pawn on C5.

From the dark, Slug pushes the king to E8. From C5 to B6, our hero's pawn swallows Slug's pawn.

Slug answers by moving the knight from D7 to B8; then our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the pawn to E3.

From D2 to E3, our hero's pawn swallows Slug's pawn.

Slug's king advances from E8 to E7. our hero advances the pawn from A2 to A4, while slug sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Slug pushes the king to D7; then our hero's pawn takes A6, leaving A5 behind.

Slug answers by moving the king from D7 to C7, and right after that our hero slides the pawn across the board, from A6 to A7. Slug moves the king from C7 to B7 and topples our hero's pawn.

Promotion: on B8, our hero turns a pawn into a queen.

Slug's king advances from B7 to C6. our hero advances the pawn from H2 to H4, and slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to E7, and right after that our hero's pawn takes H6, leaving H5 behind.

Slug answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the pawn to D5.

Promotion: on H8, our hero turns a pawn into a queen.

Slug's king advances from E6 to E7. our hero advances the queen from B8 to B6, while slug sets the pawn on F4, watching every square.

Check: our hero tightens the net by bringing the queen to H4.

From the dark, Slug pushes the king to E8. A clean strike: our hero's queen topples the pawn on G4.

Slug advances to E3 and claims our pawn.

By taking the pawn on E3, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the queen to D4, while slug's king advances from F8 to G8.

By taking the pawn on D5, our hero drives Slug into check.

Slug sets the king on F8, watching every square; then without hurry or fear, our hero places the queen on B7. From the dark, Slug pushes the king to G8.

our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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