Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on E5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the bishop to B2, while rat's knight advances from D7 to B6.

our hero advances the pawn from E2 to E3, and rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the bishop on C3.

From the dark, Rat pushes the pawn to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to A5.

With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from E6 to E5. A clean strike: our hero's bishop topples the pawn on E5.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the knight to B7; then our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the king from D7 to E6, and right after that our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the knight to F3, while rat's king advances from E6 to D5. our hero advances the knight from F3 to G5, and rat sets the knight on D8, watching every square.

Without hurry or fear, our hero places the knight on F7. Rat advances to F7 and claims our knight.

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from G6 to G5.

A clean strike: our hero's pawn topples the pawn on G5.

Rat advances to E5 and claims our pawn.

From D4 to E5, our hero's pawn swallows Rat's knight.

Rat's king advances from D5 to E4. our hero advances the rook from A1 to D1, while rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the rook on D8. From the dark, Rat pushes the king to E6.

From E8, our hero's rook forces Rat to defend.

Rat answers by moving the king from E6 to D5. Check: our hero tightens the net by bringing the rook to D8.

With dungeon cunning, Rat brings the king to E4. our hero gives check with the rook on D4.

Rat advances to E5 and claims our pawn.

By taking the pawn on C4, our hero drives Rat into check.

Rat sets the king on D5, watching every square. A clean strike: our hero's rook topples the pawn on A4.

From the dark, Rat pushes the king to C5, and right after that our hero's rook takes A7, leaving A4 behind. Rat answers by moving the king from C5 to D5.

A clean strike: our hero's rook topples the pawn on C7.

With dungeon cunning, Rat brings the king to E6. By taking the pawn on C6, our hero drives Rat into check.

Rat's king advances from E6 to F5. our hero advances the bishop from C3 to F6, while rat sets the king on E4, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E3; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E3 to E4. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F5. From C8, our hero's queen forces Rat to defend.

Rat's king advances from F5 to E4. our hero advances the pawn from G3 to G4, and rat sets the king on D5, watching every square.

And it is checkmate: our hero ends the game on E6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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