Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

Loading…

The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug answers by moving the king from E8 to F8. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

With dungeon cunning, Slug brings the knight to D7. With a steady hand, our hero brings the pawn to H3, and right after that slug's knight advances from D7 to E5.

Check: our hero tightens the net by bringing the bishop to H6.

Slug sets the king on E7, watching every square. our hero gives check with the bishop on G5.

From the dark, Slug pushes the pawn to F6, and our hero's bishop takes H4, leaving G5 behind. Slug answers by moving the knight from E5 to G6, while our hero slides the bishop across the board, from H4 to G3.

Slug's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Slug's knight advances from G6 to H8. our hero advances the pawn from H3 to H4, and right after that slug sets the knight on F7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to E6, while our hero's king takes F2, leaving E1 behind.

Slug answers by moving the pawn from D6 to D5, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the pawn to F5.

With a steady hand, our hero brings the bishop to C7, and right after that slug's king advances from E6 to D7. our hero captures the enemy pawn: the bishop leaps from C7 to B6.

Slug sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the knight to F7, and our hero's pawn takes H7, leaving H6 behind.

Slug answers by moving the pawn from D5 to D4. our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Slug brings the knight to E5. our hero captures the enemy knight: the pawn leaps from D4 to E5.

Slug's king advances from D7 to C6. our hero advances the bishop from B6 to A7, and right after that slug sets the pawn on F4, watching every square.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Slug pushes the king to D5. From G8, our hero's queen forces Slug to defend.

Slug's king falls on E5 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from A7 to C5.

With dungeon cunning, Slug brings the pawn to B4. our hero claims the enemy pawn by landing on B4.

Check from Slug: the pawn plants itself on E3.

our hero advances the king from F2 to F3; then slug sets the pawn on E2, watching every square. our hero claims the enemy pawn by landing on E2.

From the dark, Slug pushes the king to F6, and our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from F6 to E5, while our hero slides the pawn across the board, from B5 to B6.

Slug gives check with the pawn on F3.

our hero captures the enemy pawn: the king leaps from E2 to F3.

Slug's king advances from E5 to F6. our hero advances the pawn from B6 to B7, and right after that slug sets the king on F5, watching every square.

our hero's pawn crowns on B8 and becomes a queen.

From the dark, Slug pushes the king to F6. Check: our hero tightens the net by bringing the bishop to D4.

Slug answers by moving the king from F6 to F5. And it is checkmate: our hero ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 8 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

More from floor 2