Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's bishop lands on A1 and defeats Spider's queen!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
Spider's knight advances from E4 to D6. our hero advances the knight from G1 to F3, while spider sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the knight on G5. From the dark, Spider pushes the knight to D5; then our hero's bishop takes C5, leaving E3 behind.
Spider answers by moving the king from E8 to D8. our hero gives check with the knight on E6.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to D4, while spider's pawn advances from A6 to A5.
our hero advances the pawn from E2 to E3, and spider sets the knight on F4, watching every square. A clean strike: our hero's pawn topples the knight on F4.
From the dark, Spider pushes the king to E8, and right after that our hero's knight takes E6, leaving D4 behind. Spider answers by moving the knight from D6 to B7.
By taking the pawn on C7, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the bishop to B6, and spider's king advances from F8 to F7.
our hero advances the king from E1 to E2, while spider sets the pawn on E5, watching every square. From F4 to E5, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the knight to D8; then our hero's knight takes D5, leaving C7 behind. Spider answers by moving the pawn from E4 to E3.
From E2 to E3, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to C6. With a steady hand, our hero brings the king to E4, while spider's pawn advances from A4 to A3.
From D5 to C3, our hero's knight swallows Spider's pawn.
Spider sets the king on G8, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to G7, and right after that our hero's king takes D5, leaving E4 behind.
Spider answers by moving the knight from C6 to D8; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the pawn to A2.
Promotion: on D8, our hero turns a pawn into a queen.
Spider's pawn advances from A5 to A4. Check: our hero tightens the net by bringing the bishop to D4.
Spider sets the king on F7, watching every square. From C3 to A4, our hero's knight swallows Spider's pawn.
Spider's pawn crowns on A1 and a hostile queen is born.
A clean strike: our hero's bishop topples the queen on A1.
Spider answers by moving the pawn from G6 to G5. Check: our hero tightens the net by bringing the queen to F6.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the knight to B6, while spider's pawn advances from G5 to G4.
our hero advances the knight from B6 to C8, and spider sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on D6.
From the dark, Spider pushes the king to C7. our hero gives check with the queen on E7.
Spider answers by moving the king from C7 to B8. Mate. our hero's queen on B7 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 21 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 48% of the games on this floor.