Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on F3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to E3, and rat's pawn advances from C5 to C4. A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to E8; then our hero's pawn takes H3, leaving H2 behind.
Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F4, while rat's knight advances from D7 to F6.
our hero advances the pawn from E4 to E5, and rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes F5, leaving F4 behind. Rat moves the knight from D7 to E5 and topples our hero's pawn.
By taking the pawn on G6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to H5, and rat's knight advances from E5 to D7.
our hero advances the pawn from D2 to D3, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the knight to B6; then our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to C1, while rat's knight advances from B6 to D7.
our hero advances the king from C1 to D1, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the knight to F6, and right after that our hero's king takes D3, leaving E2 behind. Rat answers by moving the pawn from A5 to A4.
A clean strike: our hero's king topples the pawn on C3.
With dungeon cunning, Rat brings the knight to G4. With a steady hand, our hero brings the pawn to D5, and rat's pawn advances from E6 to E5.
our hero advances the pawn from H6 to H7. Rat advances to D5 and claims our pawn.
Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the knight to F2.
A clean strike: our hero's king topples the pawn on A4.
Rat answers by moving the king from H8 to G7, and right after that our hero slides the king across the board, from A4 to B4. Rat's pawn reaches C5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on C5.
Rat's knight advances from F2 to H3. From C5 to D5, our hero's king swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to E4.
From D5 to E4, our hero's king swallows Rat's pawn.
Rat answers by moving the king from F8 to G7; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the pawn to C5. Rat's knight reaches F2 and threatens our hero's king.
our hero advances the king from E4 to F3, while rat sets the knight on D3, watching every square. Without hurry or fear, our hero places the pawn on C6.
Rat gives check with the knight on E1.
our hero's king takes E2, leaving F3 behind. Rat answers by moving the knight from E1 to F3. From E2 to F3, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C7, while rat's king advances from G7 to H8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the queen on F5. From the dark, Rat pushes the king to H8.
Mate. our hero's queen on F6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 1 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.