Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on C2 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the knight to D4.
With a steady hand, our hero brings the pawn to E3. Rat gives check with the knight on C2.
our hero advances the king from E1 to D1, while rat sets the pawn on D5, watching every square. From D1 to C2, our hero's king swallows Rat's knight.
From the dark, Rat pushes the pawn to E6. A clean strike: our hero's pawn topples the pawn on D5.
Rat answers by moving the pawn from C7 to C6. From D5 to C6, our hero's pawn swallows Rat's pawn.
From the shadows, Backstab. Rat loses a piece to our hero's blade.
With dungeon cunning, Rat brings the pawn to G4, while with a steady hand, our hero brings the pawn to F3. Rat's king advances from E8 to F8.
From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C7, and right after that from the dark, Rat pushes the king to F8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from F8 to F7, while our hero slides the king across the board, from C2 to C3. With dungeon cunning, Rat brings the king to G6, and with a steady hand, our hero brings the king to C4.
Rat's pawn advances from E6 to E5. our hero gives check with the queen on C6.
Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on C5; then from the dark, Rat pushes the king to G6.
A clean strike: our hero's queen topples the pawn on A5.
Rat answers by moving the king from G6 to H6. From A5 to E5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G6, while with a steady hand, our hero brings the king to D5. Rat's king advances from G6 to H7, and our hero advances the king from D5 to E6.
Rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on F6, and right after that from the dark, Rat pushes the king to H8.
From G6, our hero's king forces Rat to defend.
Rat answers by moving the king from H8 to G8. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.