Battle chronicle
In the depths of Sewers, Daniel C. faces Rat.
Daniel C. answers with fury: the king leaps from E1 to D2 and captures the enemy knight.
In the end, Daniel C. delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, Daniel C.'s pawn swallows Rat's pawn.
Rat sets the knight on F6, watching every square; then without hurry or fear, Daniel C. places the bishop on B2. From the dark, Rat pushes the knight to E4, and right after that daniel C.'s pawn takes F3, leaving F2 behind.
Rat moves the knight from E4 to D2 and topples Daniel C.'s pawn.
A clean strike: Daniel C.'s king topples the knight on D2.
Rat advances to F3 and claims our pawn.
From E2 to F3, Daniel C.'s pawn swallows Rat's pawn.
Rat's king advances from E8 to F8. Daniel C. advances the knight from G1 to H3, while rat sets the king on F7, watching every square.
Without hurry or fear, Daniel C. places the knight on F4. From the dark, Rat pushes the king to G8.
A clean strike: Daniel C.'s knight topples the pawn on G6.
Rat answers by moving the pawn from A5 to A4. By taking the pawn on E7, Daniel C. drives Rat into check.
With dungeon cunning, Rat brings the king to F7. A clean strike: Daniel C.'s knight topples the pawn on C6.
Rat's king advances from F7 to E8. Daniel C. advances the knight from C6 to A5, and rat sets the king on D8, watching every square.
Daniel C. gives check with the knight on B7.
From the dark, Rat pushes the king to E8. From B7 to C5, Daniel C.'s knight swallows Rat's pawn.
Rat answers by moving the king from E8 to E7. A clean strike: Daniel C.'s knight topples the pawn on A4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, Daniel C. brings the pawn to G4, and rat's king advances from E6 to D6.
Daniel C. advances the pawn from F3 to F4, while rat sets the king on E7, watching every square. Without hurry or fear, Daniel C. places the pawn on F5.
From the dark, Rat pushes the king to F7; then daniel C.'s knight takes C5, leaving A4 behind. Rat answers by moving the king from F7 to E7, and right after that daniel C. slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, Daniel C. brings the pawn to H5, while rat's king advances from F7 to G8.
Daniel C. advances the pawn from H5 to H6, and rat sets the king on F7, watching every square. Without hurry or fear, Daniel C. places the pawn on G5.
From the dark, Rat pushes the king to G8, and right after that daniel C.'s pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C7 to C6.
Daniel C. gives check with the pawn on H7.
With dungeon cunning, Rat brings the king to F8. With a steady hand, Daniel C. brings the pawn to F6, and rat's king advances from F8 to E8.
Check: Daniel C. tightens the net by bringing the pawn to F7.
Rat sets the king on E7, watching every square. Promotion: on H8, Daniel C. turns a pawn into a queen.
From the dark, Rat pushes the king to D6. From D4, Daniel C.'s queen forces Rat to defend.
Rat answers by moving the king from D6 to E7, and right after that daniel C. slides the knight across the board, from C5 to E4. With dungeon cunning, Rat brings the king to F8.
Daniel C. gives check with the queen on G7.
Rat's king advances from F8 to E7. Promotion: on F8, Daniel C. turns a pawn into a queen.
Rat sets the king on E6, watching every square. Check: Daniel C. tightens the net by bringing the queen to E7.
From the dark, Rat pushes the king to D5, and right after that daniel C.'s pawn takes G7, leaving G6 behind. Rat answers by moving the king from D5 to C4.
Promotion: on G8, Daniel C. turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B5. With a steady hand, Daniel C. brings the queen to A8, and rat's king advances from B5 to B6.
And it is checkmate: Daniel C. ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.