Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's pawn lands on H5 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3, while with dungeon cunning, Bat brings the pawn to E3. From F2 to E3, our hero's pawn swallows Bat's pawn.
Bat's pawn advances from D5 to D4. our hero advances the pawn from E3 to E4, while bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the rook to H5; then our hero's king takes F2, leaving E1 behind.
Bat answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Bat brings the king to F6.
With a steady hand, our hero brings the pawn to H4, while bat's king advances from F6 to E7. our hero advances the pawn from G2 to G4, and bat sets the knight on D8, watching every square.
A clean strike: our hero's pawn topples the rook on H5.
From the dark, Bat pushes the pawn to D5. From E4 to D5, our hero's pawn swallows Bat's pawn.
Bat answers by moving the knight from D8 to B7; then our hero slides the knight across the board, from F3 to G5. With dungeon cunning, Bat brings the pawn to C4.
From B3 to C4, our hero's pawn swallows Bat's pawn.
Bat's knight advances from B7 to D8. our hero advances the king from F2 to F3, while bat sets the knight on C6, watching every square.
From D5 to C6, our hero's pawn swallows Bat's knight.
From the dark, Bat pushes the king to D6. From F7, our hero's knight forces Bat to defend.
Bat answers by moving the king from D6 to C5, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Bat brings the pawn to B5.
A clean strike: our hero's pawn topples the pawn on B5.
Bat's king advances from C5 to B6. From F7 to E5, our hero's knight swallows Bat's pawn.
Bat sets the king on C5, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to B4, and right after that our hero's queen takes A6, leaving C8 behind. Bat answers by moving the pawn from D4 to D3.
A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Bat brings the king to C3. With a steady hand, our hero brings the pawn to H6, and bat's king advances from C3 to C2.
our hero advances the pawn from H6 to H7, while bat sets the king on C1, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to D1; then our hero's king takes E4, leaving F3 behind. Bat answers by moving the king from D1 to C2, and right after that our hero slides the knight across the board, from E5 to C4.
With dungeon cunning, Bat brings the king to C1. From C3, our hero's queen forces Bat to defend.
Bat's king advances from C1 to B1. Check: our hero tightens the net by bringing the queen to B3.
Bat sets the king on A1, watching every square; then without hurry or fear, our hero places the queen on A4. Bat advances to A2 and claims our pawn.
By taking the pawn on A3, our hero drives Bat into check.
Bat answers by moving the king from A2 to B1. our hero delivers the final mate from B2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 45 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 48% of the games on this floor.