Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the knight leaps from D5 to C3 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the king to E2. Bat gives check with the rook on H2.
our hero advances the king from E2 to F1, while bat sets the rook on C2, watching every square. Without hurry or fear, our hero places the knight on E2.
Check from Bat: the rook plants itself on C1.
our hero's king takes F2, leaving F1 behind. Bat answers by moving the king from E8 to F8, and right after that our hero slides the knight across the board, from E2 to G3.
Bat's rook reaches C2 and threatens our hero's king.
With a steady hand, our hero brings the king to E3, while bat's king advances from F8 to G7. From F5, our hero's knight forces Bat to defend.
Bat sets the king on H7, watching every square; then without hurry or fear, our hero places the knight on E7. From the dark, Bat pushes the king to G7.
From E7 to D5, our hero's knight swallows Bat's pawn.
Check from Bat: the rook plants itself on C3.
A clean strike: our hero's king topples the pawn on E4.
With dungeon cunning, Bat brings the pawn to A3. From D5 to C3, our hero's knight swallows Bat's rook.
Bat's pawn advances from C5 to C4. our hero advances the king from E4 to D5, while bat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on C6. Bat gives check with the knight on A5.
A clean strike: our hero's king topples the pawn on D6.
Bat's knight reaches B7 and threatens our hero's king.
our hero slides the king across the board, from D6 to C7. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
With dungeon cunning, Bat brings the pawn to B5, while with a steady hand, our hero brings the king to C6. Bat's pawn advances from A7 to A6, and our hero advances the king from C6 to C5.
Bat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on B4, and right after that from the dark, Bat pushes the king to G4.
From B4 to A3, our hero's king swallows Bat's pawn.
Bat answers by moving the king from G4 to F3, while our hero slides the king across the board, from A3 to B4. With dungeon cunning, Bat brings the king to E3.
our hero gives check with the knight on D5.
Bat's king advances from E3 to D4, while our hero advances the knight from D5 to C7. Bat sets the king on E3, watching every square.
From C7 to A6, our hero's knight swallows Bat's pawn.
From the dark, Bat pushes the king to D2. our hero's knight takes C5, leaving A6 behind, and right after that bat answers by moving the king from D2 to C1.
our hero slides the knight across the board, from C5 to D7. With dungeon cunning, Bat brings the pawn to E4, while with a steady hand, our hero brings the knight to E5.
Bat's pawn advances from E4 to E3, and our hero advances the knight from E5 to F3. Bat sets the king on B1, watching every square.
A clean strike: our hero's king topples the pawn on B5.
From the dark, Bat pushes the pawn to C3. our hero's king takes C4, leaving B5 behind; then bat answers by moving the king from B1 to C1.
A clean strike: our hero's king topples the pawn on C3.
With dungeon cunning, Bat brings the pawn to E2, and with a steady hand, our hero brings the king to D3. Bat's king advances from C1 to B1.
A clean strike: our hero's king topples the pawn on E2.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 63
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 8
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 51% of the games on this floor.