Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on D7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from D7 to D6. our hero advances the pawn from C4 to C5, while rat sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the pawn to E5.

A clean strike: our hero's bishop topples the pawn on E5.

Rat advances to E5 and claims our bishop.

our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to D1.

Rat's pawn crowns on A1 and a hostile knight is born.

our hero advances the king from D1 to C1. Check from Rat: the knight plants itself on B3.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the knight to D2, and right after that our hero's king takes C1, leaving B2 behind.

Rat's knight reaches B3 and threatens our hero's king.

our hero slides the king across the board, from C1 to B2, while with dungeon cunning, Rat brings the knight to D2. With a steady hand, our hero brings the king to C1, and rat's knight advances from D2 to F3.

our hero advances the king from C1 to C2. Rat's knight reaches D4 and threatens our hero's king.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the pawn to A4; then our hero's king takes C4, leaving C3 behind.

Rat answers by moving the knight from D4 to E6, and right after that our hero slides the king across the board, from C4 to B4. With dungeon cunning, Rat brings the knight to D8.

A clean strike: our hero's king topples the pawn on A4.

Rat's king advances from E8 to E7. our hero advances the king from A4 to B4, and rat sets the knight on F7, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to E8, and right after that our hero's king takes D3, leaving C4 behind.

Rat answers by moving the knight from F7 to H8; then our hero slides the king across the board, from D3 to E4. With dungeon cunning, Rat brings the king to D7.

From E4 to E5, our hero's king swallows Rat's pawn.

Rat's king advances from D7 to D8. our hero advances the king from E5 to F5, while rat sets the knight on F7, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to E8; then our hero's king takes H5, leaving G6 behind.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from H5 to G6. Check from Rat: the knight plants itself on H8.

A clean strike: our hero's king topples the pawn on G5.

Rat's king advances from D8 to E8. our hero advances the king from G5 to H5, and rat sets the knight on F7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the knight from F7 to E5; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to D7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's knight advances from D7 to F8. our hero advances the queen from G8 to A2, while rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the queen on D2. From the dark, Rat pushes the king to F7.

By taking the knight on D7, our hero drives Rat into check.

Rat answers by moving the king from F7 to F8. From D7 to C7, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's queen topples the pawn on C6.

Rat's king advances from G8 to F7. our hero gives check with the queen on D5.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from F8 to G7. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to D6, and rat's king advances from H7 to G7.

Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on H8, watching every square. our hero gives check with the queen on D8.

From the dark, Rat pushes the king to H7; then our hero's king takes G5, leaving H5 behind. Rat answers by moving the king from H7 to G7, and right after that our hero slides the king across the board, from G5 to F5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E5, while rat's king advances from F7 to G7.

our hero advances the king from E5 to F5, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the king to G7. our hero gives check with the queen on D7.

Rat answers by moving the king from G7 to H6; then our hero slides the king across the board, from E5 to F5. With dungeon cunning, Rat brings the king to H5.

With a steady hand, our hero brings the king to F4, and rat's king advances from H5 to G6. our hero advances the queen from D7 to D5, while rat sets the king on H7, watching every square.

From H4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the queen to G4.

Rat answers by moving the king from G6 to F6. our hero gives check with the queen on C6.

With dungeon cunning, Rat brings the king to F7. From C7, our hero's queen forces Rat to defend.

Rat's king advances from F7 to F6. Check: our hero tightens the net by bringing the queen to C6.

Rat sets the king on F7, watching every square. our hero gives check with the queen on C7.

From the dark, Rat pushes the king to F8. From C8, our hero's queen forces Rat to defend.

Rat answers by moving the king from F8 to E7. Check: our hero tightens the net by bringing the queen to G7.

With dungeon cunning, Rat brings the king to D6. our hero gives check with the queen on G6.

Rat's king advances from D6 to E7. From H7, our hero's queen forces Rat to defend.

Rat sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to D8.

From the dark, Rat pushes the king to C5. our hero gives check with the queen on A5.

Rat answers by moving the king from C5 to C6. From H6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to A7.

Rat's king advances from D7 to D8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 46 s
Moves
133
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 3
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (133 moves) lasted longer than 92% of the games on this floor.

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