Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival rook on F1.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Slug's pawn falls on A2 and tears the pawn from our hero.
our hero slides the pawn across the board, from F2 to F3; then with dungeon cunning, Slug brings the bishop to H7. With a steady hand, our hero brings the pawn to B3.
On A1, Slug promotes and gains a reinforcing rook.
our hero advances the king from E1 to D1; then slug sets the rook on A2, watching every square. Without hurry or fear, our hero places the bishop on F4.
Slug's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
Slug answers by moving the bishop from H7 to G8. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the pawn to F4.
Slug gives check with the rook on A1.
our hero advances the king from D1 to D2, and right after that slug sets the rook on A7, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Slug pushes the rook to H7, while our hero's bishop takes E5, leaving D6 behind. Slug answers by moving the bishop from G8 to E6.
our hero captures the enemy pawn: the bishop leaps from E5 to F6.
Slug's rook reaches H3 and threatens our hero's king.
With a steady hand, our hero brings the king to D2, and right after that slug's bishop advances from E6 to C4. our hero captures the enemy bishop: the pawn leaps from B3 to C4.
A cruel blow: Slug's pawn captures our hero's pawn on C4.
Without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to F7, and our hero's bishop takes E5, leaving F6 behind.
Slug answers by moving the rook from H3 to H5, while our hero slides the king across the board, from D2 to C1. With dungeon cunning, Slug brings the rook to G5.
With a steady hand, our hero brings the bishop to G3. A cruel blow: Slug's rook captures our hero's pawn on F5.
our hero advances the pawn from H2 to H3. Check from Slug: the rook plants itself on F1.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to E6, while our hero's king takes E2, leaving D2 behind.
Slug answers by moving the rook from F1 to A1, and our hero slides the bishop across the board, from G3 to C7. With dungeon cunning, Slug brings the rook to B1.
our hero claims the enemy pawn by landing on B6.
Slug's king advances from E6 to F6. our hero captures the enemy pawn: the bishop leaps from B6 to C5.
Slug sets the king on G6, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the rook to H1, and our hero's pawn takes H4, leaving H3 behind.
Slug answers by moving the king from G6 to H5, while our hero slides the bishop across the board, from E3 to F4. Slug's king falls on H4 and tears the pawn from our hero.
With a steady hand, our hero brings the bishop to D2; then slug's rook advances from H1 to F1. our hero claims the enemy rook by landing on F1.
Slug sets the king on G4, watching every square, and without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the king to F3, while our hero's bishop takes D2, leaving H6 behind.
Slug answers by moving the king from F3 to G4, and our hero slides the bishop across the board, from D2 to H6. With dungeon cunning, Slug brings the king to H4.
With a steady hand, our hero brings the bishop to F8, and right after that slug's king advances from H4 to G4. our hero advances the bishop from F8 to A3; then slug sets the king on G5, watching every square.
From C1, our hero's bishop forces Slug to defend.
From the dark, Slug pushes the king to F6, and our hero's bishop takes F4, leaving C1 behind. Slug answers by moving the king from F6 to F7, while our hero slides the king across the board, from F1 to F2.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the king to F3; then slug's king advances from E6 to F5.
our hero advances the bishop from F4 to G3, and right after that slug sets the king on F6, watching every square. Without hurry or fear, our hero places the bishop on D6.
From the dark, Slug pushes the king to F5, while our hero's bishop takes E7, leaving D6 behind. Slug answers by moving the king from F5 to G6, and our hero slides the bishop across the board, from E7 to H4.
With dungeon cunning, Slug brings the king to H5. With a steady hand, our hero brings the bishop to F6, and right after that slug's king advances from H5 to H6.
our hero advances the bishop from F6 to H8; then slug sets the king on G6, watching every square. Without hurry or fear, our hero places the bishop on D4.
From the dark, Slug pushes the king to F7, and our hero's bishop takes H8, leaving D4 behind. Slug answers by moving the king from F7 to E7, while our hero slides the bishop across the board, from H8 to E5.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the bishop to C7; then slug's king advances from E8 to E7.
our hero advances the bishop from C7 to F4, and right after that slug sets the king on D8, watching every square. From G5, our hero's bishop forces Slug to defend.
From the dark, Slug pushes the king to C7. Check: our hero tightens the net by bringing the bishop to F4.
Slug answers by moving the king from C7 to D8. our hero gives check with the bishop on G5.
With dungeon cunning, Slug brings the king to C7. From F4, our hero's bishop forces Slug to defend.
Slug's king advances from C7 to D8.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 33 s
- Moves
- 106
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (106 moves) lasted longer than 93% of the games on this floor.