Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on E2.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the rook to H8; then our hero's king takes C3, leaving D2 behind.
Bat gives check with the rook on H3.
our hero slides the king across the board, from C3 to B2. Bat's pawn reaches A3 and threatens our hero's king.
With a steady hand, our hero brings the king to A2, while bat's knight advances from B7 to D8. our hero advances the king from A2 to A1.
Bat gives check with the rook on H1.
Without hurry or fear, our hero places the king on A2. From the shadows, Backstab. Bat loses a piece to our hero's blade.
From the dark, Bat pushes the pawn to A5. our hero's king takes A3, leaving A2 behind; then bat answers by moving the rook from H1 to G1.
our hero slides the king across the board, from A3 to A4. With dungeon cunning, Bat brings the rook to C1, and with a steady hand, our hero brings the king to B5.
Bat's pawn advances from D5 to D4. A clean strike: our hero's king topples the pawn on B6.
Bat sets the king on E7, watching every square. From B6 to A5, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the pawn to C4. our hero's king takes B5, leaving A5 behind. Bat's rook reaches B1 and threatens our hero's king.
From B5 to C4, our hero's king swallows Bat's pawn.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the king to D3. Bat gives check with the rook on D1.
From D3 to E3, our hero's king swallows Bat's pawn.
Bat sets the knight on C6, watching every square, and right after that without hurry or fear, our hero places the king on E4. Check from Bat: the pawn plants itself on D5.
our hero's king takes F5, leaving E4 behind. Bat gives check with the rook on F1.
our hero slides the king across the board, from F5 to G4, and with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to G5, while bat's king advances from E7 to E6.
our hero advances the king from G5 to G4. Bat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the king on G3.
From the dark, Bat pushes the rook to D1, and right after that our hero's king takes F2, leaving G3 behind. Bat answers by moving the rook from D1 to D2.
our hero slides the king across the board, from F2 to E1. Bat captures the pawn on E2 and puts our hero in check.
A clean strike: our hero's king topples the rook on E2.
Bat's pawn reaches D3 and threatens our hero's king.
our hero advances the king from E2 to E3. Bat sets the knight on B8, watching every square. A clean strike: our hero's king topples the pawn on E4.
From the dark, Bat pushes the king to F7; then our hero's king takes E3, leaving E4 behind. Bat answers by moving the king from F7 to E6.
A clean strike: our hero's king topples the pawn on D3.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 55
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 9
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 39% of the games on this floor.