Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's king lands on G3 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

From A1 to A4, our hero's rook swallows Bat's pawn.

From the dark, Bat pushes the king to D8. A clean strike: our hero's rook topples the pawn on A7.

Bat answers by moving the knight from B7 to A5, and right after that our hero slides the king across the board, from E1 to D2. Bat gives check with the pawn on E3.

A clean strike: our hero's king topples the pawn on E3.

Bat's pawn advances from B6 to B5. our hero advances the rook from A7 to A6, and bat sets the rook on E6, watching every square.

Without hurry or fear, our hero places the king on F3. Bat gives check with the pawn on E4.

our hero's king takes F4, leaving F3 behind. Bat answers by moving the pawn from D5 to D4; then our hero slides the king across the board, from F4 to F5.

With dungeon cunning, Bat brings the pawn to D3. With a steady hand, our hero brings the pawn to E3. our hero activates Backstab and silently removes a threat from Bat.

Bat moves the rook from E6 to E3 and topples our hero's pawn.

our hero advances the king from F5 to F4, and right after that bat sets the rook on G3, watching every square. From F4 to G3, our hero's king swallows Bat's rook.

From the dark, Bat pushes the knight to B7. our hero's king takes F2, leaving G3 behind, and right after that bat answers by moving the king from D8 to C7.

our hero slides the king across the board, from F2 to E3. With dungeon cunning, Bat brings the king to D7. A clean strike: our hero's king topples the pawn on D3.

Bat's king advances from D7 to D8, and our hero advances the king from D3 to E4. Bat sets the king on C8, watching every square.

Without hurry or fear, our hero places the king on D5, and right after that from the dark, Bat pushes the king to D7. our hero's rook takes C6, leaving A6 behind.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the knight from B7 to A5. A clean strike: our hero's rook topples the pawn on C5.

With dungeon cunning, Bat brings the knight to C6. From C5 to C6, our hero's rook swallows Bat's knight.

Bat's king advances from D7 to E8, and right after that our hero advances the rook from C6 to C5. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on E6, and right after that from the dark, Bat pushes the king to E8.

our hero's king takes F6, leaving E6 behind. Bat answers by moving the king from E8 to F8, while our hero slides the rook across the board, from C5 to E5.

With dungeon cunning, Bat brings the king to G8, and with a steady hand, our hero brings the rook to E7. Bat's king advances from G8 to F8.

our hero advances the rook from E7 to D7, and right after that bat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on E6; then from the dark, Bat pushes the king to F8.

From D8, our hero's rook forces Bat to defend.

Bat answers by moving the king from F8 to G7, and our hero slides the king across the board, from E6 to F5. With dungeon cunning, Bat brings the king to H7, while with a steady hand, our hero brings the rook to D6.

Bat's king advances from H7 to H8. our hero advances the rook from D6 to G6; then bat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on F6, and right after that from the dark, Bat pushes the king to H8. our hero's king takes F7, leaving F6 behind.

Bat answers by moving the king from H8 to H7, while our hero slides the king across the board, from F7 to F6. With dungeon cunning, Bat brings the king to H8.

Check: our hero tightens the net by bringing the rook to H6.

Bat's king advances from H8 to G8. our hero gives check with the rook on G6.

Bat sets the king on F8, watching every square. Without hurry or fear, our hero places the rook on G7; then from the dark, Bat pushes the king to E8.

our hero's king takes E6, leaving F6 behind. Bat answers by moving the king from E8 to D8. our hero gives check with the rook on D7.

With dungeon cunning, Bat brings the king to C8, while with a steady hand, our hero brings the king to E7. Bat's king advances from C8 to B8.

our hero advances the king from E7 to D8; then bat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on C8.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0
Skills used
3

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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