Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on H6.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to D3. Bat advances to D3 and claims our pawn.

From C1 to H6, our hero's bishop swallows Bat's rook.

Bat sets the pawn on D4, watching every square; then without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the pawn to C4, and right after that our hero's pawn takes H4, leaving H2 behind.

Bat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the knight to C5.

With a steady hand, our hero brings the bishop to F8, and bat's pawn advances from B6 to B5. our hero advances the pawn from G4 to G5, while bat sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Bat pushes the king to D5; then our hero's pawn takes G7, leaving G6 behind.

Bat answers by moving the king from D5 to E6. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to F5. From F7, our hero's queen forces Bat to defend.

Bat's king advances from F5 to E4. our hero advances the pawn from H4 to H5, and bat sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the pawn to B4, and right after that our hero's pawn takes H7, leaving H6 behind.

Bat gives check with the pawn on C3.

A clean strike: our hero's pawn topples the pawn on C3.

Bat captures the pawn on C3 and puts our hero in check.

With a steady hand, our hero brings the king to E1, and bat's knight advances from C5 to E6. By taking the knight on E6, our hero drives Bat into check.

our hero activates Backstab and silently removes a threat from Bat.

Bat sets the king on F4, watching every square. By taking the pawn on D6, our hero drives Bat into check.

From the dark, Bat pushes the king to E4. Promotion: on H8, our hero turns a pawn into a queen.

Check from Bat: the pawn plants itself on D2.

our hero slides the king across the board, from E1 to D1. our hero activates Backstab and silently removes a threat from Bat.

Bat gives check with the pawn on C2.

A clean strike: our hero's king topples the pawn on C2.

Bat's king advances from E4 to E3. By taking the pawn on D4, our hero drives Bat into check.

Bat sets the king on F3, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Bat pushes the king to G3.

Check: our hero tightens the net by bringing the queen to G1.

Bat answers by moving the king from G3 to F3. our hero gives check with the queen on F1.

With dungeon cunning, Bat brings the king to G3. From G6, our hero's queen forces Bat to defend.

Bat's king advances from G3 to H4. our hero delivers the final mate from H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
12 / 2
First capture
move 1
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 36% of the games on this floor.

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