Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on H1.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the knight on E2. From the dark, Bat pushes the rook to H7, and our hero's knight takes G3, leaving E2 behind.
Bat gives check with the rook on H1.
our hero claims the enemy rook by landing on H1.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to G4; then bat's pawn advances from A4 to A3.
our hero claims the enemy pawn by landing on A3.
Bat sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Bat pushes the pawn to E3, while our hero's knight takes G3, leaving H1 behind.
Bat answers by moving the pawn from A7 to A6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the pawn to D4.
With a steady hand, our hero brings the pawn to G7, and right after that bat's king advances from C6 to B5. our hero's pawn crowns on G8 and becomes a queen.
Bat sets the pawn on D3, watching every square, while without hurry or fear, our hero places the queen on F7. From the dark, Bat pushes the pawn to E2.
our hero captures the enemy knight: the queen leaps from F7 to B7.
Bat answers by moving the pawn from A6 to A5, while our hero slides the king across the board, from E1 to F2. With dungeon cunning, Bat brings the pawn to D2.
our hero captures the enemy pawn: the king leaps from F2 to E2.
On D1, Bat promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on D1.
Bat sets the pawn on E4, watching every square. our hero captures the enemy pawn: the knight leaps from G3 to E4.
From the dark, Bat pushes the pawn to D5. From D6, our hero's knight forces Bat to defend.
Bat answers by moving the king from B5 to A4. our hero captures the enemy pawn: the queen leaps from B7 to B6.
A cruel blow: Bat's king captures our hero's pawn on A3.
our hero captures the pawn on A5 and leaves Bat in check.
Bat's king advances from A3 to B2. our hero captures the enemy pawn: the queen leaps from A5 to C5.
Bat sets the king on B1, watching every square. our hero claims the enemy pawn by landing on D5.
From the dark, Bat pushes the king to B2. our hero gives check with the knight on C4.
Bat answers by moving the king from B2 to B1, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Bat brings the king to A2.
With a steady hand, our hero brings the queen to A8; then bat's king advances from A2 to A1. our hero advances the pawn from A3 to A4, and right after that bat sets the king on A2, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Bat pushes the king to B1, while our hero's pawn takes A6, leaving A5 behind.
Bat answers by moving the king from B1 to A1, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Bat brings the king to B1.
From B7, our hero's queen forces Bat to defend.
Bat's king advances from B1 to A2. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 1
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 45% of the games on this floor.