Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival pawn on E3.
Bat's edge closes the game: mate against our hero.
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The battle, move by move
Without hurry or fear, our hero places the king on D2. Check from Bat: the pawn plants itself on E3.
A clean strike: our hero's king topples the pawn on E3.
Bat answers by moving the knight from B7 to A5, and right after that our hero slides the king across the board, from E3 to F3. With dungeon cunning, Bat brings the pawn to C4.
With a steady hand, our hero brings the king to G4, while bat's pawn advances from A7 to A6. our hero advances the king from G4 to F5, and bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Bat pushes the rook to H2, and right after that our hero's pawn takes E3, leaving E2 behind.
Bat answers by moving the king from E7 to E6; then our hero slides the king across the board, from G5 to G4. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the king to G3, and bat's rook advances from H2 to H8. our hero advances the king from G3 to F3, while bat sets the pawn on D4, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the king to D7; then our hero's king takes E2, leaving F3 behind.
Bat answers by moving the king from D7 to C6, and right after that our hero slides the king across the board, from E2 to D2. With dungeon cunning, Bat brings the pawn to A3.
With a steady hand, our hero brings the king to C2. Bat gives check with the rook on H2.
our hero advances the king from C2 to B1, and bat sets the rook on F2, watching every square. Without hurry or fear, our hero places the king on A1.
From the dark, Bat pushes the pawn to D3, and right after that our hero's king takes B1, leaving A1 behind. Bat answers by moving the rook from F2 to D2; then our hero slides the king across the board, from B1 to C1.
With dungeon cunning, Bat brings the rook to H2. With a steady hand, our hero brings the king to B1, and bat's rook advances from H2 to E2.
our hero advances the king from B1 to C1, while bat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Bat pushes the pawn to A2; then our hero's king takes C1, leaving D1 behind. Mate. Bat closes the net and our hero falls on A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 50 s
- Moves
- 44
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 1 / 0
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (44 moves) lasted longer than 25% of the games on this floor.