Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the queen leaps from G4 to G2 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E3, and with dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the pawn to H4, while slug's bishop advances from B3 to C2.

our hero advances the knight from G1 to E2, and slug sets the pawn on B3, watching every square. A clean strike: our hero's knight topples the pawn on C3.

From the dark, Slug pushes the bishop to D1. From C3 to E4, our hero's knight swallows Slug's pawn.

Slug answers by moving the bishop from D1 to C2. By taking the pawn on D6, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to D7. From D6 to F7, our hero's knight swallows Slug's pawn.

Slug's pawn advances from B6 to B5. our hero advances the pawn from H4 to H5, while slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the knight on E5. From the dark, Slug pushes the pawn to B2.

A clean strike: our hero's bishop topples the pawn on B2.

Slug answers by moving the bishop from C2 to B3, and right after that our hero slides the knight across the board, from E5 to D3. With dungeon cunning, Slug brings the king to F7.

A clean strike: our hero's knight topples the pawn on C5.

Slug's bishop advances from B3 to A2. our hero advances the pawn from H5 to H6, and slug sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to F8. Promotion: on H8, our hero turns a pawn into a queen.

Slug answers by moving the king from F8 to F7; then our hero slides the knight across the board, from C5 to A6. With dungeon cunning, Slug brings the bishop to B1.

Check: our hero tightens the net by bringing the queen to G7.

Slug's king advances from F7 to E8. our hero advances the pawn from E3 to E4. Slug advances to E4 and claims our pawn.

Without hurry or fear, our hero places the queen on B7. From the dark, Slug pushes the bishop to B1.

By taking the pawn on B5, our hero drives Slug into check.

Slug answers by moving the king from E8 to D8, and right after that our hero slides the queen across the board, from B5 to E2. With dungeon cunning, Slug brings the bishop to H7.

With a steady hand, our hero brings the queen to G2, while slug's bishop advances from H7 to D3. our hero advances the queen from G2 to G3.

Slug moves the bishop from D3 to A6 and topples our hero's knight.

our hero gives check with the bishop on F6.

From the dark, Slug pushes the king to C8, and right after that our hero's queen takes F3, leaving G3 behind. Slug answers by moving the bishop from A6 to B7; then our hero slides the queen across the board, from F3 to F4.

With dungeon cunning, Slug brings the bishop to G2. our hero gives check with the queen on G4.

Slug's king advances from C8 to C7. A clean strike: our hero's queen topples the bishop on G2.

Slug sets the king on B6, watching every square. Check: our hero tightens the net by bringing the bishop to D4.

From the dark, Slug pushes the king to C7. our hero gives check with the queen on G3.

Slug answers by moving the king from C7 to D7. From G4, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to C7. Check: our hero tightens the net by bringing the bishop to E5.

Slug's king advances from C7 to B6. our hero gives check with the queen on G1.

Slug sets the king on C6, watching every square; then without hurry or fear, our hero places the queen on E3. From the dark, Slug pushes the king to B5, and right after that our hero's queen takes D2, leaving E3 behind.

Slug answers by moving the king from B5 to B6; then our hero slides the queen across the board, from D2 to C2. With dungeon cunning, Slug brings the king to A5.

With a steady hand, our hero brings the bishop to D4, and slug's king advances from A5 to B4. our hero advances the queen from C2 to C1, while slug sets the king on A4, watching every square.

Without hurry or fear, our hero places the queen on B1. From the dark, Slug pushes the king to A5.

From B6, our hero's bishop forces Slug to defend.

Slug answers by moving the king from A5 to A6, and right after that our hero slides the king across the board, from E1 to D2. With dungeon cunning, Slug brings the king to B7.

our hero gives check with the bishop on A5.

Slug's king advances from B7 to A7. our hero advances the queen from B1 to B4, and slug sets the king on A6, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to A7, and right after that our hero's queen takes B5, leaving B4 behind.

Slug answers by moving the king from A7 to A8; then our hero slides the queen across the board, from B5 to C5. With dungeon cunning, Slug brings the king to B8.

With a steady hand, our hero brings the queen to C6, and slug's king advances from B8 to A7. our hero advances the king from D3 to D4, while slug sets the king on B8, watching every square.

Without hurry or fear, our hero places the bishop on B6.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 42 s
Moves
97
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 4
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 89% of the games on this floor.

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