Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to E3; then slug's pawn advances from B5 to B4.

our hero claims the enemy pawn by landing on B4.

Slug sets the king on C8, watching every square. our hero captures the enemy pawn: the pawn leaps from B4 to C5.

A cruel blow: Slug's pawn captures our hero's pawn on C5.

our hero's pawn takes G3, leaving G2 behind. Slug answers by moving the king from C8 to C7, and our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the king to D2, and right after that slug's king advances from B7 to C6.

our hero advances the king from D2 to D1; then slug sets the pawn on C4, watching every square. Without hurry or fear, our hero places the bishop on B2.

From the dark, Slug pushes the knight to D5, and our hero's king takes D2, leaving D1 behind. Slug answers by moving the king from C6 to B7, while our hero slides the king across the board, from D2 to C1.

With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the bishop to D4; then slug's knight advances from D5 to B4.

our hero advances the king from C1 to B2. Check from Slug: the pawn plants itself on C3.

our hero captures the enemy pawn: the king leaps from B2 to B3.

From the dark, Slug pushes the knight to C6. our hero claims the enemy pawn by landing on C3.

Slug's knight reaches D4 and threatens our hero's king.

our hero captures the enemy knight: the bishop leaps from C3 to D4.

With dungeon cunning, Slug brings the king to C8. our hero claims the enemy pawn by landing on B6.

Slug's king advances from C8 to B8. our hero advances the king from B3 to C2; then slug sets the pawn on F4, watching every square.

Without hurry or fear, our hero places the king on D2. After toppling the pawn on E3, Slug threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D2 to E3.

Slug answers by moving the king from B8 to A8. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the bishop to D4; then slug's king advances from B7 to A8.

our hero advances the king from E4 to F4, and right after that slug sets the king on B7, watching every square. our hero captures the enemy pawn: the king leaps from F4 to G4.

From the dark, Slug pushes the king to C8, while our hero's bishop takes C5, leaving D4 behind. Slug answers by moving the king from C8 to C7, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to H5, and right after that slug's king advances from D8 to E8.

our hero advances the pawn from F2 to F4; then slug sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on D4.

From the dark, Slug pushes the king to E7, and our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the king to E6. our hero's pawn crowns on H8 and becomes a queen.

Slug's king advances from E6 to D6. our hero advances the queen from H8 to E8, and right after that slug sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to D6, while our hero's pawn takes F6, leaving F5 behind.

Slug answers by moving the king from D6 to C7, and our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the king to B7.

our hero's pawn crowns on F8 and becomes a queen.

Slug's king advances from B7 to A6. From F6, our hero's queen forces Slug to defend.

Slug sets the king on B7, watching every square, while without hurry or fear, our hero places the bishop on C5. From the dark, Slug pushes the king to C7.

And it is checkmate: our hero ends the game on F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 54 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 76% of the games on this floor.

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