Battle chronicle
In the depths of Sewers, our hero faces Slug.
A cruel blow: Slug's king captures our hero's queen on C2.
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
With a steady hand, our hero brings the bishop to D2, and slug's bishop advances from C3 to E5. our hero advances the pawn from E2 to E3, while slug sets the pawn on B4, watching every square.
From D2 to B4, our hero's bishop swallows Slug's pawn.
Slug moves the pawn from C5 to B4 and topples our hero's bishop.
our hero's pawn takes H3, leaving H2 behind. Slug answers by moving the knight from F6 to D5. From H3 to G4, our hero's pawn swallows Slug's pawn.
Check from Slug: the bishop plants itself on G3.
With a steady hand, our hero brings the king to E2, while slug's bishop advances from G3 to H2. our hero advances the pawn from G4 to G5, and slug sets the pawn on F5, watching every square.
A clean strike: our hero's pawn topples the pawn on F6.
From the dark, Slug pushes the pawn to B2, and right after that our hero's king takes D2, leaving E2 behind. Slug answers by moving the pawn from B4 to B3; then our hero slides the king across the board, from D2 to D1.
Slug's pawn crowns on B1 and a hostile knight is born.
With a steady hand, our hero brings the king to C1, and slug's bishop advances from H2 to G1. A clean strike: our hero's king topples the knight on B1.
Slug sets the bishop on F2, watching every square. Check: our hero tightens the net by bringing the pawn to F7.
Slug moves the king from E8 to F7 and topples our hero's pawn.
our hero's king takes B2, leaving B1 behind. Slug answers by moving the king from F7 to E7. From B2 to B3, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the bishop to G1. With a steady hand, our hero brings the king to C2. Slug's knight reaches B4 and threatens our hero's king.
our hero advances the king from C2 to D2, and slug sets the king on E6, watching every square. Without hurry or fear, our hero places the king on C3.
Slug gives check with the knight on D5.
our hero's king takes D4, leaving C3 behind. Slug answers by moving the knight from D5 to E7.
A clean strike: our hero's king topples the pawn on E4.
With dungeon cunning, Slug brings the knight to G6. With a steady hand, our hero brings the king to D4, and slug's knight advances from G6 to E7.
our hero advances the king from D4 to E4, while slug sets the knight on F5, watching every square. Without hurry or fear, our hero places the king on F4.
Check from Slug: the bishop plants itself on H2.
our hero's king takes G4, leaving F4 behind. Slug answers by moving the knight from F5 to E7, and right after that our hero slides the king across the board, from G4 to G5.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the pawn to E4, while slug's knight advances from E7 to C8.
our hero advances the king from G5 to G4, and slug sets the bishop on E5, watching every square. Without hurry or fear, our hero places the king on G5.
Slug's bishop reaches F6 and threatens our hero's king.
our hero's king takes G4, leaving G5 behind. Slug answers by moving the bishop from F6 to C3; then our hero slides the king across the board, from G4 to F4.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the pawn to E5, and slug's king advances from E6 to E7.
our hero advances the king from F4 to F5, while slug sets the bishop on D2, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Slug pushes the king to D7; then our hero's king takes D5, leaving E4 behind. Slug's knight reaches E7 and threatens our hero's king.
our hero slides the king across the board, from D5 to D4, and with dungeon cunning, Slug brings the pawn to D5. From E6, our hero's pawn forces Slug to defend.
Slug's king advances from D7 to C6. our hero advances the king from D4 to E5. Slug's bishop reaches C3 and threatens our hero's king.
Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to B5, and right after that our hero's king takes G5, leaving F4 behind.
Slug answers by moving the king from B5 to A5; then our hero slides the king across the board, from G5 to H6. With dungeon cunning, Slug brings the king to A6.
With a steady hand, our hero brings the king to H7, and slug's pawn advances from B4 to B3. our hero advances the king from H7 to H6, while slug sets the pawn on D4, watching every square.
Without hurry or fear, our hero places the king on G5. Slug's bishop reaches D2 and threatens our hero's king.
our hero's king takes F6, leaving G5 behind. Slug answers by moving the king from A6 to B6. From F6 to E7, our hero's king swallows Slug's knight.
Slug gives check with the bishop on G5.
With a steady hand, our hero brings the king to F7, while slug's pawn advances from B3 to B2. our hero advances the king from F7 to G6, and slug sets the bishop on D8, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Slug pushes the pawn to D3, and right after that our hero's king takes E8, leaving F7 behind.
Slug answers by moving the king from B6 to B7; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Slug brings the king to B6.
Promotion: on D8, our hero turns a pawn into a queen.
Slug's king advances from B6 to B5. By taking the pawn on D3, our hero drives Slug into check.
Slug sets the king on A5, watching every square, and right after that without hurry or fear, our hero places the queen on D1. From the dark, Slug pushes the king to B4.
From D2, our hero's queen forces Slug to defend.
Slug answers by moving the king from B4 to B3, and right after that our hero slides the king across the board, from E8 to E7. Slug's pawn crowns on B1 and a hostile queen is born.
With a steady hand, our hero brings the king to E6, while slug's queen advances from B1 to C2. By taking the queen on C2, our hero drives Slug into check.
Slug moves the king from B3 to C2 and topples our hero's queen.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 11 s
- Moves
- 114
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 24 / 13
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (114 moves) lasted longer than 94% of the games on this floor.