Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from A2 to B3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from A2 to B3.
A cruel blow: Slug's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Slug sets the pawn on F5, watching every square, and without hurry or fear, our hero places the pawn on F3. A cruel blow: Slug's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Slug answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from B2 to E5. With dungeon cunning, Slug brings the pawn to F4.
our hero claims the enemy knight by landing on D6.
Slug's king advances from F7 to G8. our hero advances the bishop from D6 to C7; then slug sets the king on F7, watching every square.
our hero claims the enemy pawn by landing on B6.
From the dark, Slug pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Slug answers by moving the king from F7 to G7. our hero claims the enemy pawn by landing on B5.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to C7; then slug's king advances from G8 to H7.
our hero claims the enemy pawn by landing on F4.
Slug sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to G7, while our hero's pawn takes B7, leaving B6 behind.
Slug answers by moving the king from G7 to G6. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the king to H5. With a steady hand, our hero brings the bishop to E3, and right after that slug's king advances from H5 to G6.
our hero advances the pawn from F3 to F4; then slug sets the king on F5, watching every square. our hero gives check with the queen on B1.
From the dark, Slug pushes the king to F6, and our hero's pawn takes F5, leaving F4 behind. Slug answers by moving the king from F6 to G7.
Check: our hero tightens the net by bringing the bishop to D4.
With dungeon cunning, Slug brings the king to H7. our hero gives check with the pawn on F6.
Slug's king advances from H7 to H6. our hero advances the pawn from F6 to F7, and right after that slug sets the king on G5, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Slug pushes the king to H5, while our hero's queen takes G8, leaving F8 behind. Slug answers by moving the king from H5 to H6.
Mate. our hero's queen on H7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 33% of the games on this floor.