Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from A2 to B3.

From the dark, Slug pushes the pawn to E3. our hero claims the enemy pawn by landing on C3.

After toppling the pawn on D2, Slug threatens our hero's king.

our hero captures the enemy pawn: the bishop leaps from C1 to D2.

With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the pawn to C4. Slug's pawn falls on C4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug sets the knight on E4, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the king to F8, and our hero's pawn takes F3, leaving F2 behind.

Slug answers by moving the knight from E4 to C3, while our hero slides the bishop across the board, from F4 to C7. With dungeon cunning, Slug brings the king to G7.

our hero captures the enemy pawn: the bishop leaps from C7 to B6.

Slug's king advances from G7 to F8. our hero captures the pawn on C5 and leaves Slug in check.

Slug sets the king on E8, watching every square, and without hurry or fear, our hero places the bishop on D4. From the dark, Slug pushes the king to F7.

our hero claims the enemy knight by landing on C3.

Slug answers by moving the king from F7 to G8. our hero captures the enemy pawn: the bishop leaps from C3 to F6.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to C5, and right after that slug's king advances from F8 to E8.

our hero advances the pawn from C5 to C6; then slug sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Slug pushes the king to F7, and our hero's bishop takes D4, leaving F6 behind. Slug answers by moving the king from F7 to G6.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to E4; then slug's king advances from F7 to G6.

our hero advances the pawn from E4 to E5, and right after that slug sets the king on G7, watching every square. From E6, our hero's pawn forces Slug to defend.

From the dark, Slug pushes the king to H7, while our hero's pawn takes E7, leaving E6 behind. Slug answers by moving the king from H7 to H6.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the queen to E6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
47 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 30% of the games on this floor.

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