Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
Giant Rat advances its bishop to C6 and claims our rook.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Check from Giant Rat: the knight plants itself on D3.
Without hurry or fear, our hero places the king on D2. After toppling the bishop on C1, Giant Rat threatens our hero's king.
our hero captures the enemy bishop: the rook leaps from A1 to C1.
Giant Rat answers by moving the pawn from G4 to G3. our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Giant Rat brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
Giant Rat's king advances from E8 to F7. our hero advances the rook from C1 to H1, and right after that giant Rat sets the knight on F2, watching every square.
our hero gives check with the rook on H7.
From the dark, Giant Rat pushes the king to F8, while our hero's rook takes A7, leaving H7 behind. Giant Rat answers by moving the pawn from D5 to D4.
our hero captures the enemy pawn: the rook leaps from A7 to A6.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
With dungeon cunning, Giant Rat brings the knight to D3. our hero claims the enemy pawn by landing on C6.
Giant Rat's bishop falls on C6 and tears the rook from our hero.
our hero advances the pawn from F4 to F5, while giant Rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on G4.
Giant Rat's pawn reaches C3 and threatens our hero's king.
our hero's king takes C2, leaving D2 behind. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat answers by moving the bishop from C6 to B7. our hero slides the pawn across the board, from F5 to F6; then with dungeon cunning, Giant Rat brings the king to G8.
With a steady hand, our hero brings the pawn to G5, and right after that giant Rat's knight advances from E5 to C6. our hero advances the pawn from G5 to G6.
Giant Rat sets the bishop on C8, watching every square. From F7, our hero's pawn forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to F8, and our hero's king takes D3, leaving C2 behind. Giant Rat answers by moving the bishop from C8 to E6.
our hero slides the king across the board, from D3 to E4, and right after that with dungeon cunning, Giant Rat brings the bishop to C4. With a steady hand, our hero brings the king to F5; then giant Rat's bishop advances from C4 to A6.
our hero advances the king from F5 to F6. Giant Rat sets the bishop on D3, watching every square. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 8
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 38% of the games on this floor.