Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

A cruel blow: Giant Rat's queen captures our hero's queen on B3.

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

From D2 to E3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat moves the bishop from A3 to B2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the bishop on B2.

Giant Rat sets the pawn on F3, watching every square. From E2 to F3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's bishop topples the knight on E5.

Giant Rat advances to E5 and claims our bishop.

our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Giant Rat brings the bishop to D5. With a steady hand, our hero brings the king to C3, while giant Rat's king advances from E8 to D8.

our hero advances the pawn from A2 to A4, and giant Rat sets the bishop on E4, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Giant Rat pushes the bishop to D3, and right after that our hero's pawn takes H5, leaving H4 behind. Giant Rat answers by moving the bishop from D3 to B1; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Giant Rat brings the bishop to H7. With a steady hand, our hero brings the king to D2, and giant Rat's king advances from D8 to E8.

our hero advances the pawn from E3 to E4, while giant Rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Giant Rat pushes the king to D8. A clean strike: our hero's king topples the pawn on F3.

Giant Rat answers by moving the king from D8 to C7, and right after that our hero slides the king across the board, from F3 to G4. With dungeon cunning, Giant Rat brings the pawn to C3.

With a steady hand, our hero brings the pawn to F3, while giant Rat's king advances from C7 to B7. our hero advances the king from G4 to G5, and giant Rat sets the pawn on C2, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Giant Rat pushes the king to B6, and right after that our hero's king takes G7, leaving F6 behind.

Giant Rat's pawn crowns on C1 and a hostile queen is born.

A clean strike: our hero's king topples the bishop on H7.

With dungeon cunning, Giant Rat brings the queen to C3. With a steady hand, our hero brings the king to G7, and giant Rat's king advances from B6 to C5.

our hero advances the pawn from H6 to H7, while giant Rat sets the king on C4, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the pawn to C5; then our hero's queen takes C8, leaving H8 behind. Giant Rat answers by moving the king from C4 to D3, and right after that our hero slides the king across the board, from G7 to F6.

With dungeon cunning, Giant Rat brings the king to E3. With a steady hand, our hero brings the pawn to F4. Giant Rat captures the pawn on F4 and puts our hero in check.

our hero advances the pawn from E4 to E5, and giant Rat sets the pawn on F3, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Giant Rat pushes the queen to E1, and right after that our hero's pawn takes E6, leaving E5 behind. Giant Rat answers by moving the queen from E1 to C3; then our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Giant Rat brings the queen to B4. Promotion: on E8, our hero turns a pawn into a queen.

Giant Rat's king advances from E3 to D4. our hero gives check with the queen on D7.

Giant Rat sets the king on C3, watching every square, and right after that without hurry or fear, our hero places the queen on D1. From the dark, Giant Rat pushes the queen to B7.

By taking the pawn on C5, our hero drives Giant Rat into check.

Giant Rat answers by moving the king from C3 to B2. our hero gives check with the queen on C2.

With dungeon cunning, Giant Rat brings the king to A3. From B3, our hero's queen forces Giant Rat to defend.

Giant Rat advances to B3 and claims our queen.

By taking the queen on B3, our hero drives Giant Rat into check.

Giant Rat moves the king from A3 to B3 and topples our hero's queen.

Without hurry or fear, our hero places the king on E4. From the dark, Giant Rat pushes the king to C3, and right after that our hero's king takes E3, leaving E4 behind.

Giant Rat answers by moving the king from C3 to C2; then our hero slides the king across the board, from E3 to D4. With dungeon cunning, Giant Rat brings the pawn to F2.

With a steady hand, our hero brings the king to C4, and giant Rat's king advances from C2 to C1. our hero advances the king from C4 to C3.

Giant Rat's pawn crowns on F1 and a hostile rook is born.

Without hurry or fear, our hero places the king on B3. From the dark, Giant Rat pushes the rook to F6; then our hero's king takes C3, leaving B3 behind.

Check from Giant Rat: the rook plants itself on F3.

our hero slides the king across the board, from C3 to C4, and with dungeon cunning, Giant Rat brings the rook to G3. With a steady hand, our hero brings the king to D4, while giant Rat's king advances from C1 to D1.

our hero advances the king from D4 to C4, and giant Rat sets the rook on H3, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Giant Rat pushes the rook to H2, and right after that our hero's king takes B6, leaving C5 behind. Giant Rat answers by moving the rook from H2 to A2.

A clean strike: our hero's king topples the pawn on A6.

With dungeon cunning, Giant Rat brings the rook to A3. From A6 to A5, our hero's king swallows Giant Rat's pawn.

Giant Rat's king advances from D1 to C2. our hero advances the king from A5 to A6, while giant Rat sets the rook on A2, watching every square.

Without hurry or fear, our hero places the pawn on A5. Giant Rat captures the pawn on A5 and puts our hero in check.

A clean strike: our hero's king topples the rook on A5.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 51 s
Moves
107
How it ended
draw
Captures (hero / opponent)
11 / 7
Material captured (hero / opponent)
29 / 25
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (107 moves) lasted longer than 96% of the games on this floor.

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