Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the rook leaps from E6 to E4 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy bishop: the rook leaps from A1 to A3.

With dungeon cunning, Giant Rat brings the pawn to C5. our hero claims the enemy pawn by landing on A5.

Giant Rat's king advances from E8 to D8. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

A cruel blow: Giant Rat's pawn captures our hero's pawn on E3.

our hero claims the enemy pawn by landing on E3.

From the dark, Giant Rat pushes the knight to C6. our hero captures the enemy pawn: the rook leaps from A5 to A6.

A cruel blow: Giant Rat's bishop captures our hero's pawn on G2.

our hero claims the enemy knight by landing on C6.

With dungeon cunning, Giant Rat brings the bishop to E4. our hero captures the pawn on D6 and leaves Giant Rat in check.

Giant Rat's king advances from D8 to E8. Check: our hero tightens the net by bringing the rook to E6.

Giant Rat sets the king on F8, watching every square. our hero captures the enemy bishop: the rook leaps from E6 to E4.

From the dark, Giant Rat pushes the king to G8. our hero claims the enemy pawn by landing on C4.

Giant Rat answers by moving the king from G8 to F8. our hero captures the enemy pawn: the rook leaps from C4 to G4.

With dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the rook to G5, and right after that giant Rat's king advances from E7 to D6.

our hero captures the pawn on C5 and leaves Giant Rat in check.

Giant Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the pawn on B4. From the dark, Giant Rat pushes the king to C8, and our hero's pawn takes H4, leaving H2 behind.

Giant Rat answers by moving the king from C8 to B7, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the king to C7.

With a steady hand, our hero brings the pawn to H6; then giant Rat's king advances from C7 to B8. our hero advances the rook from G5 to G7, and right after that giant Rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Giant Rat pushes the king to B8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
17 / 2
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 32% of the games on this floor.

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