Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug's edge closes the game: mate against our hero.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

With a steady hand, our hero brings the pawn to E3. On A1, Slug promotes and gains a reinforcing bishop.

our hero advances the pawn from H2 to H4; then slug sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on B4.

From the dark, Slug pushes the bishop to E5, and our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from H5 to H6.

Slug's pawn falls on B4 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to H7; then slug's knight advances from F6 to D5. our hero advances the pawn from F2 to F3.

Slug's pawn falls on F3 and tears the pawn from our hero.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Slug pushes the pawn to G3, while our hero's queen takes G8, leaving H8 behind. Check from Slug: the pawn plants itself on F2.

our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Slug brings the knight to F4. With a steady hand, our hero brings the queen to C8, and right after that slug's knight advances from F4 to H3.

our hero captures the enemy knight: the pawn leaps from G2 to H3.

Slug sets the king on F6, watching every square. From D8, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to E6. Check: our hero tightens the net by bringing the queen to E8.

Slug answers by moving the king from E6 to F6, while our hero slides the queen across the board, from E8 to F8. With dungeon cunning, Slug brings the pawn to G2.

With a steady hand, our hero brings the pawn to E4. On F1, Slug promotes and gains a reinforcing queen.

our hero advances the king from D1 to D2. Slug's bishop reaches C3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. Mate. Slug closes the net and our hero falls on G1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
38
How it ended
checkmate
Captures (hero / opponent)
3 / 3
Material captured (hero / opponent)
7 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 20% of the games on this floor.

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