Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the king leaps from D2 to C1 and captures the enemy queen.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero slides the bishop across the board, from C1 to F4; then with dungeon cunning, Slug brings the pawn to B4. our hero claims the enemy pawn by landing on D6.
Slug's king advances from E8 to D8. our hero advances the pawn from E2 to E3; then slug sets the king on D7, watching every square.
Without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the bishop to B7, and our hero's king takes E2, leaving E1 behind.
Slug answers by moving the pawn from C3 to C2, while our hero slides the pawn across the board, from E3 to E4. Slug's bishop falls on E4 and tears the pawn from our hero.
With a steady hand, our hero brings the king to E1; then slug's knight advances from B3 to A1. our hero advances the king from E1 to D2.
On C1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from D2 to C1.
From the dark, Slug pushes the bishop to F5, while our hero's king takes B2, leaving C1 behind. Slug answers by moving the king from D7 to E6.
our hero captures the enemy knight: the king leaps from B2 to A1.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to B2, and right after that slug's bishop advances from F5 to G6.
our hero advances the king from B2 to B3; then slug sets the king on C6, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Slug pushes the bishop to H5, and our hero's bishop takes D2, leaving F4 behind. Slug answers by moving the pawn from F7 to F6, while our hero slides the bishop across the board, from D2 to F4.
With dungeon cunning, Slug brings the bishop to G6. With a steady hand, our hero brings the bishop to H6; then slug's bishop advances from G6 to E8.
our hero advances the bishop from H6 to G7. Check from Slug: the bishop plants itself on F7.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the bishop to D5. our hero claims the enemy pawn by landing on F6.
Slug answers by moving the bishop from D5 to F7, and our hero slides the king across the board, from D3 to E3. With dungeon cunning, Slug brings the bishop to D5.
With a steady hand, our hero brings the king to D3, and right after that slug's king advances from C6 to B7. our hero advances the king from D3 to C2; then slug sets the bishop on E6, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Slug pushes the bishop to A2. our hero captures the enemy bishop: the king leaps from B2 to A2.
Slug answers by moving the pawn from B6 to B5, while our hero slides the king across the board, from A2 to B3. With dungeon cunning, Slug brings the king to A6.
With a steady hand, our hero brings the king to C2; then slug's king advances from A6 to B7. our hero advances the bishop from F6 to E7, and right after that slug sets the king on B6, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the king to A7. our hero captures the pawn on C5 and leaves Slug in check.
Slug answers by moving the king from A7 to A6. our hero captures the enemy pawn: the bishop leaps from C5 to B4.
With dungeon cunning, Slug brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Slug's king advances from A6 to B7. our hero advances the pawn from G3 to G4; then slug sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to A7, and our hero's pawn takes G6, leaving G5 behind.
Slug answers by moving the king from A7 to B6, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the king to C6.
our hero's pawn crowns on G8 and becomes a queen.
Slug's king advances from C6 to B7. Check: our hero tightens the net by bringing the queen to F7.
Slug sets the king on A8, watching every square, and without hurry or fear, our hero places the queen on E7. From the dark, Slug pushes the king to B8, while our hero's queen takes D7, leaving E7 behind.
Slug answers by moving the king from B8 to A8. our hero captures the enemy pawn: the queen leaps from D7 to B5.
With dungeon cunning, Slug brings the king to A7. our hero gives check with the bishop on C5.
Slug's king advances from A7 to A8. our hero advances the queen from B5 to B6.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 21 / 1
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.