Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug advances its bishop to A8 and claims our rook.

Out of time, our hero loses to Slug.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from A2 to B3.

From the dark, Slug pushes the pawn to B4. From A8, our hero's rook forces Slug to defend.

Slug's bishop falls on A8 and tears the rook from our hero.

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

With dungeon cunning, Slug brings the bishop to D5. our hero claims the enemy pawn by landing on B4.

Slug's bishop falls on B3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B4 to C5.

A cruel blow: Slug's pawn captures our hero's pawn on C5.

Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to F8, and our hero's knight takes E2, leaving G1 behind.

Slug answers by moving the king from F8 to E7, while our hero slides the knight across the board, from E2 to C3. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the knight to B5; then slug's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on G3.

Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the king to C8.

our hero captures the pawn on D6 and leaves Slug in check.

Slug answers by moving the king from C8 to D7, and our hero slides the knight across the board, from D6 to B5. With dungeon cunning, Slug brings the king to D8.

our hero claims the enemy pawn by landing on C5.

Slug's bishop advances from B3 to A4. our hero advances the knight from B5 to C3; then slug sets the pawn on F5, watching every square.

our hero claims the enemy bishop by landing on A4.

From the dark, Slug pushes the king to E8, and our hero's knight takes C3, leaving A4 behind. Slug answers by moving the king from E8 to F7, while our hero slides the knight across the board, from C3 to D5.

With dungeon cunning, Slug brings the king to G6. our hero gives check with the knight on E7.

Slug's king advances from G6 to H5. our hero claims the enemy pawn by landing on F5.

Slug sets the king on G6, watching every square. Check: our hero tightens the net by bringing the knight to H4.

From the dark, Slug pushes the king to G5. our hero gives check with the knight on F3.

Slug answers by moving the king from G5 to F6, and our hero slides the knight across the board, from F3 to D4. With dungeon cunning, Slug brings the king to E5.

Check: our hero tightens the net by bringing the knight to C6.

Slug's king advances from E5 to F6. our hero advances the pawn from E3 to E4; then slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to F6, and our hero's knight takes D8, leaving C6 behind.

Slug answers by moving the king from F6 to G6, while our hero slides the knight across the board, from D8 to E6. With dungeon cunning, Slug brings the king to F6.

With a steady hand, our hero brings the knight to F4; then slug's king advances from F6 to E5. our hero advances the king from E1 to D2.

Slug's king falls on F4 and tears the knight from our hero.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to E5. From D4, our hero's bishop forces Slug to defend.

Slug answers by moving the king from E5 to E6.

Out of time, our hero loses to Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
12 min 47 s
Moves
64
How it ended
time out
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
13 / 10
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (64 moves) lasted longer than 58% of the games on this floor.

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