Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its knight from H5 to F4 and topples our hero's bishop!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug sets the knight on H5, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to F7, and our hero's bishop takes C1, leaving E3 behind.
Slug answers by moving the king from F7 to E8, while our hero slides the bishop across the board, from C1 to H6. With dungeon cunning, Slug brings the pawn to E4.
With a steady hand, our hero brings the king to E2; then slug's bishop advances from D6 to H2. our hero advances the king from E2 to E3.
Check from Slug: the bishop plants itself on F4.
our hero captures the enemy pawn: the king leaps from E3 to E4.
From the dark, Slug pushes the bishop to C7, while our hero's bishop takes F4, leaving H6 behind. Slug's knight falls on F4 and tears the bishop from our hero.
our hero slides the king across the board, from E4 to D4; then with dungeon cunning, Slug brings the bishop to B8. our hero claims the enemy pawn by landing on C3.
Slug's pawn advances from G4 to G3. our hero advances the king from C3 to D2; then slug sets the pawn on G2, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Slug pushes the pawn to D6, and our hero's king takes F2, leaving E1 behind.
On G1, Slug promotes and gains a reinforcing knight.
our hero claims the enemy knight by landing on G1.
With dungeon cunning, Slug brings the pawn to E5. With a steady hand, our hero brings the king to H2; then slug's pawn advances from E7 to E6.
our hero advances the king from H2 to G3, and right after that slug sets the king on D8, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Slug pushes the knight to H3. our hero claims the enemy knight by landing on H3.
Slug answers by moving the bishop from B8 to A7, and our hero slides the king across the board, from H3 to H4. Slug gives check with the bishop on F2.
With a steady hand, our hero brings the king to G5, and right after that slug's bishop advances from F2 to D4. our hero advances the king from G5 to F6.
Check from Slug: the pawn plants itself on E4.
our hero claims the enemy pawn by landing on E6.
From the dark, Slug pushes the bishop to G7. our hero captures the enemy pawn: the king leaps from E6 to D6.
Slug's bishop reaches E5 and threatens our hero's king.
our hero claims the enemy bishop by landing on E5.
With dungeon cunning, Slug brings the pawn to E3. With a steady hand, our hero brings the king to D4; then slug's pawn advances from H7 to H6.
our hero claims the enemy pawn by landing on E3.
Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to D7, while our hero's king takes F5, leaving F4 behind.
Slug answers by moving the king from D7 to D6, and our hero slides the king across the board, from F5 to G6. With dungeon cunning, Slug brings the king to E5.
our hero claims the enemy pawn by landing on H6.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.