Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the king leaps from D1 to C1 and captures the enemy rook.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
Slug's pawn advances from D6 to D5. our hero advances the pawn from H2 to H4. Slug's pawn falls on A2 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on B3. On A1, Slug promotes and gains a reinforcing rook.
our hero's king takes D1, leaving E1 behind. Slug answers by moving the rook from A1 to A2, and our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to F5, and right after that slug's king advances from E7 to D7.
our hero advances the pawn from G2 to G3; then slug sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Slug pushes the rook to A1, and our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the knight from F6 to H7, while our hero slides the pawn across the board, from H4 to H5.
After toppling the bishop on C1, Slug threatens our hero's king.
our hero captures the enemy rook: the king leaps from D1 to C1.
A cruel blow: Slug's pawn captures our hero's pawn on C4.
our hero advances the pawn from H5 to H6, and right after that slug sets the pawn on C3, watching every square. From F6, our hero's pawn forces Slug to defend.
A cruel blow: Slug's king captures our hero's pawn on F6.
our hero's pawn takes B4, leaving B3 behind. Slug answers by moving the king from F6 to E7. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
A cruel blow: Slug's pawn captures our hero's pawn on C5.
With a steady hand, our hero brings the king to B1, and right after that slug's king advances from E7 to D7. our hero advances the king from B1 to A1; then slug sets the knight on F8, watching every square.
Without hurry or fear, our hero places the king on A2. From the dark, Slug pushes the pawn to F5, and our hero's king takes B3, leaving A2 behind.
Slug answers by moving the king from D7 to E7. our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to D2; then slug's pawn advances from C5 to C4.
our hero advances the pawn from C2 to C3, and right after that slug sets the knight on E6, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Slug pushes the king to G7, while our hero's king takes C2, leaving D2 behind. Slug answers by moving the knight from E6 to F4.
our hero captures the enemy knight: the pawn leaps from E3 to F4.
A cruel blow: Slug's king captures our hero's pawn on H7.
With a steady hand, our hero brings the king to B2, and right after that slug's king advances from H7 to G8. our hero advances the king from B2 to A3; then slug sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Slug pushes the king to G7. our hero captures the enemy pawn: the king leaps from B4 to B5.
Slug answers by moving the king from G7 to H6. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Slug brings the pawn to E2. With a steady hand, our hero brings the king to D3.
On E1, Slug promotes and gains a reinforcing bishop.
our hero advances the pawn from C3 to C4. Slug's bishop falls on G3 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the king to G6, while our hero's pawn takes C6, leaving C5 behind.
Slug answers by moving the king from G6 to F7, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Slug brings the king to F6.
our hero's pawn crowns on C8 and becomes a queen.
Slug's bishop advances from G3 to F2. From D8, our hero's queen forces Slug to defend.
Slug sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to D5.
From the dark, Slug pushes the king to E7. our hero captures the enemy pawn: the queen leaps from D5 to F5.
Slug answers by moving the bishop from F2 to A7. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Slug brings the king to F6. Check: our hero tightens the net by bringing the queen to H4.
Slug's king advances from F6 to F7. our hero gives check with the queen on H7.
Slug sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the bishop to F2, while our hero's queen takes H2, leaving H7 behind.
Slug answers by moving the bishop from F2 to A7, and our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the bishop to E3.
our hero claims the enemy bishop by landing on E3.
Slug's king advances from E8 to F7. our hero advances the queen from H2 to F2; then slug sets the king on E6, watching every square.
our hero gives check with the queen on A2.
From the dark, Slug pushes the king to F5, and our hero's queen takes A6, leaving A2 behind. Slug answers by moving the king from F5 to G6, while our hero slides the queen across the board, from A6 to E6.
With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the pawn to F7; then slug's king advances from G5 to H4.
our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on G5, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Slug pushes the king to H4. And it is checkmate: our hero ends the game on H6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 22 s
- Moves
- 107
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 7
- Material captured (hero / opponent)
- 20 / 9
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 93% of the games on this floor.