Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's king captures our hero's queen on H8.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Slug brings the knight to H7.

With a steady hand, our hero brings the pawn to G3; then slug's knight advances from H7 to F6. our hero advances the pawn from H2 to H4, and right after that slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on H5. A cruel blow: Slug's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Slug answers by moving the king from F8 to E7, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the king to F8.

With a steady hand, our hero brings the knight to E2, and right after that slug's king advances from F8 to G8. our hero advances the knight from E2 to F4; then slug sets the knight on G4, watching every square.

Check: our hero tightens the net by bringing the pawn to H7.

From the dark, Slug pushes the king to G7. our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Slug's king captures our hero's queen on H8.

our hero claims the enemy pawn by landing on D5.

Slug's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the knight leaps from D5 to B6.

Slug's pawn reaches F2 and threatens our hero's king.

our hero advances the king from E1 to D2. On F1, Slug promotes and gains a reinforcing knight.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the pawn to F6, while our hero's knight takes D5, leaving B6 behind.

Slug's knight reaches E5 and threatens our hero's king.

our hero slides the king across the board, from D3 to E4; then with dungeon cunning, Slug brings the knight to C4. our hero claims the enemy pawn by landing on F6.

After toppling the pawn on G3, Slug threatens our hero's king.

our hero advances the king from E4 to D5; then slug sets the knight on H1, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Slug pushes the knight to F2. our hero captures the enemy pawn: the king leaps from C5 to B5.

Slug answers by moving the knight from C4 to D2, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the knight to F1.

With a steady hand, our hero brings the pawn to C5; then slug's knight advances from F1 to E3. our hero advances the king from B5 to B6, and right after that slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the knight on E4. From the dark, Slug pushes the knight to D3, while our hero's pawn takes C6, leaving C5 behind.

Slug answers by moving the knight from D3 to E5, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Slug brings the knight to G4.

our hero's pawn crowns on C8 and becomes a queen.

Slug's knight advances from E5 to G6. our hero captures the enemy knight: the queen leaps from C8 to G4.

Slug sets the king on H6, watching every square, while without hurry or fear, our hero places the knight on G5. From the dark, Slug pushes the knight to F4.

our hero captures the enemy knight: the queen leaps from G4 to F4.

Slug answers by moving the king from H6 to H5, while our hero slides the queen across the board, from F4 to B4. With dungeon cunning, Slug brings the king to H6.

With a steady hand, our hero brings the knight to E6; then slug's king advances from H6 to H7. our hero claims the enemy pawn by landing on B3.

Slug sets the king on H8, watching every square, and without hurry or fear, our hero places the queen on F3. From the dark, Slug pushes the king to G8, while our hero's queen takes F6, leaving F3 behind.

Slug answers by moving the king from G8 to H7. Check: our hero tightens the net by bringing the queen to F7.

With dungeon cunning, Slug brings the king to H8. With a steady hand, our hero brings the knight to G7, and right after that slug's king advances from H8 to H7.

our hero advances the king from B6 to C6; then slug sets the king on H8, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Slug pushes the king to H7, and our hero's king takes E7, leaving D6 behind. Slug answers by moving the king from H7 to H8, while our hero slides the king across the board, from E7 to F8.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the pawn to B3; then slug's king advances from H7 to H8.

our hero advances the knight from G7 to F5.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 42 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
16 / 12
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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