Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the king leaps from B1 to A1 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug sets the knight on H5, watching every square, while without hurry or fear, our hero places the pawn on F3. Slug's pawn falls on A2 and tears the pawn from our hero.

our hero's king takes D1, leaving E1 behind. A cruel blow: Slug's pawn captures our hero's pawn on F3.

our hero slides the king across the board, from D1 to C1, and right after that with dungeon cunning, Slug brings the knight to F6. our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on G4.

Slug sets the pawn on B3, watching every square. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

A cruel blow: Slug's knight captures our hero's pawn on G4.

our hero's pawn takes H3, leaving H2 behind. On A1, Slug promotes and gains a reinforcing bishop.

our hero captures the enemy knight: the pawn leaps from H3 to G4.

With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the king to B1, and right after that slug's pawn advances from C5 to C4.

our hero captures the enemy bishop: the king leaps from B1 to A1.

Slug sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Slug answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the pawn to D4.

With a steady hand, our hero brings the king to B1; then slug's king advances from D7 to D6. our hero advances the king from B1 to C2.

Slug gives check with the pawn on D3.

our hero captures the enemy pawn: the king leaps from C2 to D3.

From the dark, Slug pushes the king to E5, while our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from E5 to F6.

our hero captures the enemy pawn: the pawn leaps from G6 to F7.

With dungeon cunning, Slug brings the king to E7. our hero's pawn crowns on F8 and becomes a queen.

Slug's king advances from E7 to E6. our hero advances the pawn from B4 to B5; then slug sets the king on E5, watching every square.

Without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to E6, and our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the king from E6 to D7. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Slug brings the king to C6. Mate. our hero's queen on C8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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