Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on G3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
Slug's pawn advances from E5 to E4. our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug sets the bishop on B4, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the bishop to D6, and our hero's king takes F2, leaving E1 behind.
Check from Slug: the bishop plants itself on C5.
our hero slides the king across the board, from F2 to G2, and right after that with dungeon cunning, Slug brings the bishop to G1. our hero captures the enemy bishop: the king leaps from G2 to G1.
Slug's king advances from E8 to F7. our hero advances the pawn from H4 to H5, and right after that slug sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to F6, while our hero's pawn takes H6, leaving H5 behind.
Slug answers by moving the king from F6 to F7, and our hero slides the king across the board, from G1 to F2. With dungeon cunning, Slug brings the pawn to D5.
With a steady hand, our hero brings the king to E2, and right after that slug's king advances from F7 to F8. our hero advances the bishop from E3 to C5; then slug sets the pawn on E3, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Slug pushes the king to E8, and our hero's king takes D3, leaving E3 behind. Slug answers by moving the king from E8 to F7.
our hero claims the enemy pawn by landing on C3.
Slug's pawn reaches D4 and threatens our hero's king.
With a steady hand, our hero brings the king to C4; then slug's king advances from F7 to E6. our hero advances the king from C4 to B5, and right after that slug sets the king on F5, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the king to E6, while our hero's king takes C7, leaving C6 behind.
Slug answers by moving the pawn from E5 to E4. our hero captures the enemy pawn: the bishop leaps from C5 to D4.
With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the bishop to E3, and right after that slug's king advances from F5 to G6.
our hero advances the pawn from C2 to C4; then slug sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Slug pushes the king to F6, and our hero's pawn takes C6, leaving C5 behind. Slug answers by moving the king from F6 to F7, while our hero slides the king across the board, from C7 to D7.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the pawn to C7; then slug's king advances from F6 to G6.
our hero's pawn crowns on C8 and becomes a queen.
Slug sets the king on F5, watching every square, and without hurry or fear, our hero places the queen on E8. From the dark, Slug pushes the king to F6.
Mate. our hero's queen on E6 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.