Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's rook lands on A7 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero's pawn takes B3, leaving B2 behind. Bat answers by moving the king from E8 to D8.

A clean strike: our hero's pawn topples the pawn on A4.

With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the rook to B1, and bat's rook advances from D5 to A5.

our hero advances the bishop from C1 to A3, while bat sets the king on E8, watching every square. From B1 to B6, our hero's rook swallows Bat's pawn.

From the dark, Bat pushes the rook to A8; then our hero's pawn takes A5, leaving A4 behind. Bat advances to A5 and claims our pawn.

From B6 to B7, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to D5. our hero gives check with the rook on E7.

Bat's king advances from E8 to F8. From D7, our hero's rook forces Bat to defend.

Bat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the rook to E7.

From the dark, Bat pushes the king to D8, and right after that our hero's rook takes F7, leaving E7 behind. Bat answers by moving the rook from A5 to A7.

From F8, our hero's rook forces Bat to defend.

With dungeon cunning, Bat brings the king to D7. Check: our hero tightens the net by bringing the rook to F7.

Bat's king advances from D7 to D8. A clean strike: our hero's rook topples the rook on A7.

Bat sets the pawn on H5, watching every square. From A8, our hero's rook forces Bat to defend.

From the dark, Bat pushes the king to C7; then our hero's pawn takes H3, leaving H2 behind. Bat answers by moving the pawn from E4 to E3, and right after that our hero slides the pawn across the board, from G2 to G4.

Bat captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on F2.

Bat's pawn advances from H5 to H4. our hero advances the knight from G1 to F3, and bat sets the pawn on E4, watching every square.

A clean strike: our hero's knight topples the pawn on H4.

From the dark, Bat pushes the pawn to C3. From D2 to C3, our hero's pawn swallows Bat's pawn.

Bat answers by moving the king from C7 to B7; then our hero slides the rook across the board, from A8 to F8. With dungeon cunning, Bat brings the king to A7.

With a steady hand, our hero brings the pawn to C4, and bat's king advances from A7 to A6. our hero advances the pawn from C4 to C5, while bat sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Bat pushes the pawn to D4; then our hero's pawn takes C7, leaving C6 behind.

Bat answers by moving the pawn from D4 to D3. Promotion: on C8, our hero turns a pawn into a queen.

Bat moves the pawn from D3 to C2 and topples our hero's pawn.

Check: our hero tightens the net by bringing the queen to A8.

Bat's king advances from A7 to B6. our hero gives check with the queen on B8.

Bat sets the king on A5, watching every square. From F5, our hero's rook forces Bat to defend.

From the dark, Bat pushes the king to A6. Check: our hero tightens the net by bringing the queen to B5.

Bat answers by moving the king from A6 to A7. our hero gives check with the rook on F7.

With dungeon cunning, Bat brings the king to A8. From D5, our hero's queen forces Bat to defend.

Bat's king advances from A8 to B8. A clean strike: our hero's queen topples the pawn on E4.

Bat's pawn crowns on C1 and a hostile knight is born.

From A3 to C1, our hero's bishop swallows Bat's knight.

From the dark, Bat pushes the king to C8. Mate. our hero's queen on E8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 38 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
15 / 3
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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