Battle chronicle

The duel begins: our hero against Bat on floor 4.

Bat advances its queen to G8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A4.

Bat answers by moving the knight from B7 to D8. our hero claims the enemy pawn by landing on A7.

With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the rook to A8; then bat's king advances from E8 to E7.

our hero advances the rook from A8 to B8, and right after that bat sets the knight on C6, watching every square. Without hurry or fear, our hero places the rook on H8.

From the dark, Bat pushes the rook to G6, while our hero's rook takes H1, leaving H8 behind. Bat answers by moving the king from E7 to F8, and our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the rook to G1, and right after that bat's pawn advances from B6 to B5.

our hero advances the pawn from G3 to G4; then bat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Bat pushes the pawn to D4, and our hero's rook takes G3, leaving G1 behind. Bat answers by moving the knight from C6 to B4, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to E3.

After toppling the pawn on E3, Bat threatens our hero's king.

our hero claims the enemy pawn by landing on E3.

Bat sets the pawn on C2, watching every square. our hero captures the enemy pawn: the king leaps from E3 to E4.

From the dark, Bat pushes the knight to C6, while our hero's king takes F5, leaving E4 behind. Bat answers by moving the rook from G6 to G8.

From G6, our hero's pawn forces Bat to defend.

With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the king to F6, and right after that bat's king advances from E8 to D7.

our hero advances the king from F6 to F7. Check from Bat: the rook plants itself on F8.

our hero claims the enemy rook by landing on F8.

On C1, Bat promotes and gains a reinforcing queen.

our hero's pawn takes G7, leaving G6 behind. Bat's queen reaches F1 and threatens our hero's king.

our hero slides the king across the board, from F8 to G8, and right after that with dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the king to H7; then bat's king advances from D7 to E8.

our hero's pawn crowns on G8 and becomes a queen.

Bat sets the queen on F8, watching every square, and without hurry or fear, our hero places the rook on G7. After toppling the queen on G8, Bat threatens our hero's king.

our hero claims the enemy queen by landing on G8.

Bat answers by moving the pawn from E5 to E4, and our hero slides the rook across the board, from G7 to F7. With dungeon cunning, Bat brings the knight to D8.

our hero gives check with the rook on F8.

Bat's king advances from E8 to D7. our hero captures the knight on D8 and leaves Bat in check.

A cruel blow: Bat's king captures our hero's rook on D8.

Without hurry or fear, our hero places the king on F8. From the dark, Bat pushes the king to D7, and our hero's king takes F7, leaving F8 behind.

Bat answers by moving the king from D7 to D8, while our hero slides the king across the board, from F7 to F6. With dungeon cunning, Bat brings the king to C7.

With a steady hand, our hero brings the king to F5; then bat's king advances from C7 to D6. our hero advances the king from F5 to F4, and right after that bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Bat pushes the pawn to B4. our hero claims the enemy pawn by landing on D5.

Bat answers by moving the pawn from E4 to E3, and our hero slides the king across the board, from D5 to C5. With dungeon cunning, Bat brings the king to E8.

our hero claims the enemy pawn by landing on B4.

Bat's king advances from E8 to E7. our hero advances the king from B4 to C3; then bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the pawn to E2. our hero captures the enemy pawn: the king leaps from D3 to E2.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
81
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
24 / 15
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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