Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy queen.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Giant Rat sets the pawn on A2, watching every square, and right after that without hurry or fear, our hero places the king on D2. Giant Rat's pawn crowns on A1 and a hostile queen is born.
our hero's knight takes H3, leaving G1 behind. Giant Rat answers by moving the king from E8 to D8, and right after that our hero slides the knight across the board, from H3 to G5.
With dungeon cunning, Giant Rat brings the king to C7. A clean strike: our hero's knight topples the pawn on E4.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat's knight advances from G4 to H6, and our hero advances the pawn from G2 to G3. Check from Giant Rat: the bishop plants itself on B4.
Without hurry or fear, our hero places the pawn on C3, and right after that from the dark, Giant Rat pushes the queen to A3. From B2 to A3, our hero's pawn swallows Giant Rat's queen.
Giant Rat answers by moving the bishop from B4 to F8, while our hero slides the knight across the board, from E4 to F6. With dungeon cunning, Giant Rat brings the king to D6, and with a steady hand, our hero brings the pawn to E4.
Giant Rat's pawn advances from A5 to A4, while our hero advances the king from D2 to C2. Giant Rat sets the king on E5, watching every square.
From C1 to H6, our hero's bishop swallows Giant Rat's knight.
From the dark, Giant Rat pushes the pawn to A5. A clean strike: our hero's bishop topples the bishop on F8.
Giant Rat answers by moving the king from E5 to E6, and our hero slides the knight across the board, from F6 to G4. With dungeon cunning, Giant Rat brings the king to F7, while with a steady hand, our hero brings the bishop to C5.
Giant Rat's king advances from F7 to G8, and our hero advances the pawn from E4 to E5. Giant Rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on E6, and right after that from the dark, Giant Rat pushes the king to G7. our hero's pawn takes E7, leaving E6 behind; then giant Rat answers by moving the king from G7 to H8.
our hero slides the knight across the board, from G4 to E5. With dungeon cunning, Giant Rat brings the king to H7. Promotion: on E8, our hero turns a pawn into a queen.
Giant Rat's king advances from H7 to G7. our hero gives check with the queen on G6.
Giant Rat sets the king on H8, watching every square. Mate. our hero's knight on F7 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 19 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 38% of the games on this floor.