Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
A cruel blow: Giant Rat's bishop captures our hero's rook on C6.
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4. Giant Rat's bishop reaches B4 and threatens our hero's king.
With a steady hand, our hero brings the bishop to D2, and right after that giant Rat's bishop advances from B4 to C3. our hero captures the enemy bishop: the pawn leaps from B2 to C3.
Giant Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on D1. From the dark, Giant Rat pushes the pawn to F3, and our hero's pawn takes A4, leaving A2 behind.
Giant Rat answers by moving the knight from D3 to F4, while our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Giant Rat brings the bishop to G6.
Check: our hero tightens the net by bringing the rook to B8.
Giant Rat's king advances from E8 to E7. our hero gives check with the rook on B7.
Giant Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the rook on A7. From the dark, Giant Rat pushes the bishop to F5.
our hero claims the enemy pawn by landing on E3.
Giant Rat answers by moving the knight from F4 to H3, and our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Giant Rat brings the bishop to E4.
our hero claims the enemy pawn by landing on A6.
Giant Rat's king advances from E6 to E7. our hero captures the enemy pawn: the rook leaps from A6 to C6.
A cruel blow: Giant Rat's bishop captures our hero's rook on C6.
Without hurry or fear, our hero places the bishop on B6. From the dark, Giant Rat pushes the king to E6. our hero captures the enemy pawn: the bishop leaps from B6 to A5.
Giant Rat answers by moving the knight from H3 to F4. our hero captures the knight on F4 and leaves Giant Rat in check.
With dungeon cunning, Giant Rat brings the king to F6. With a steady hand, our hero brings the bishop to B4; then giant Rat's pawn advances from F3 to F2.
our hero advances the king from D1 to E2, and right after that giant Rat sets the bishop on E8, watching every square. our hero captures the enemy pawn: the king leaps from E2 to F2.
From the dark, Giant Rat pushes the bishop to B5. our hero claims the enemy bishop by landing on B5.
Giant Rat answers by moving the king from F6 to E7, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Giant Rat brings the king to F6.
With a steady hand, our hero brings the pawn to B7. Giant Rat's pawn reaches G3 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from F2 to G3.
Giant Rat sets the king on E5, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Giant Rat pushes the king to F5. our hero captures the enemy pawn: the bishop leaps from B4 to D6.
Giant Rat answers by moving the king from F5 to F6, while our hero slides the queen across the board, from B8 to B6. With dungeon cunning, Giant Rat brings the king to F7.
With a steady hand, our hero brings the queen to C5; then giant Rat's king advances from F7 to E8. our hero claims the enemy pawn by landing on C4.
Giant Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the queen on D5. From the dark, Giant Rat pushes the king to E8, while our hero's pawn takes H5, leaving H4 behind.
Giant Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Giant Rat brings the king to C8.
With a steady hand, our hero brings the pawn to H7, and right after that giant Rat's king advances from C8 to D7. our hero's pawn crowns on H8 and becomes a queen.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 43 s
- Moves
- 65
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 17 / 5
- First capture
- move 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 69% of the games on this floor.