Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero's bishop lands on F1 and defeats Giant Rat's queen!
our hero falls to Giant Rat's mate. The dungeon does not forgive.
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The battle, move by move
our hero advances the bishop from F1 to E2. Giant Rat's bishop reaches B4 and threatens our hero's king.
Without hurry or fear, our hero places the king on F1. From the dark, Giant Rat pushes the pawn to C3. our hero captures the enemy pawn: the bishop leaps from E2 to A6.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat answers by moving the bishop from E4 to H1, and right after that our hero slides the king across the board, from F1 to G1. With dungeon cunning, Giant Rat brings the pawn to G3.
our hero captures the enemy bishop: the king leaps from G1 to H1.
A cruel blow: Giant Rat's pawn captures our hero's pawn on F2.
our hero advances the king from H1 to G2, and giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on F1, while from the dark, Giant Rat pushes the bishop to C5.
our hero's king takes H3, leaving G2 behind, and giant Rat answers by moving the pawn from C3 to C2. our hero slides the bishop across the board, from F1 to E2.
On F1, Giant Rat promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on F1.
Giant Rat's king advances from F7 to G6; then our hero advances the king from H3 to H4. Giant Rat sets the bishop on F2, watching every square.
Without hurry or fear, our hero places the bishop on A6. Giant Rat gives check with the pawn on G2.
our hero's king takes H3, leaving H4 behind, while giant Rat answers by moving the pawn from F4 to F3. our hero slides the king across the board, from H3 to H2.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
On C1, Giant Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the bishop to C8. Giant Rat gives check with the knight on G4.
our hero claims the enemy knight by landing on G4.
Giant Rat's queen reaches G1 and threatens our hero's king.
Without hurry or fear, our hero places the king on H3. Mate. Giant Rat closes the net and our hero falls on H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 34
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 2
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (34 moves) lasted longer than 25% of the games on this floor.