Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on E4 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the pawn from D7 to D5, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C6 to C5. our hero advances the pawn from H4 to H5.
Rat moves the pawn from G6 to H5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from H5 to H4; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to D3, and rat's king advances from G8 to F7. A clean strike: our hero's pawn topples the pawn on C4.
Rat advances to C4 and claims our pawn.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F6; then our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to F3, while rat's pawn advances from E7 to E5. our hero gives check with the pawn on G5.
Rat sets the king on G7, watching every square. From F6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to H8, and right after that our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the pawn from A5 to A4.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H7. From F7, our hero's queen forces Rat to defend.
Rat's king advances from H7 to H8. our hero advances the pawn from G5 to G6, while rat sets the pawn on C5, watching every square.
our hero gives check with the pawn on G7.
From the dark, Rat pushes the king to H7. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the queen to H8.
With dungeon cunning, Rat brings the king to G5. A clean strike: our hero's queen topples the pawn on C4.
Rat's pawn advances from H4 to H3. From C4 to C5, our hero's queen swallows Rat's pawn.
Rat sets the king on G6, watching every square. A clean strike: our hero's queen topples the pawn on C3.
From the dark, Rat pushes the pawn to H2. From C3 to E5, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from G6 to F7; then our hero slides the pawn across the board, from C2 to C4. Rat's pawn crowns on H1 and a hostile queen is born.
With a steady hand, our hero brings the king to E3, and rat's queen advances from H1 to F1. our hero advances the pawn from C4 to C5, while rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on C6. Rat gives check with the queen on C1.
our hero's king takes D3, leaving E3 behind. Rat's queen reaches D1 and threatens our hero's king.
our hero slides the king across the board, from D3 to C4. Check from Rat: the queen plants itself on C2.
With a steady hand, our hero brings the king to B4, while rat's queen advances from C2 to C1. our hero advances the pawn from C6 to C7.
Rat's queen reaches D2 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to F7. Promotion: on C8, our hero turns a pawn into a queen.
Rat gives check with the queen on E3.
our hero slides the king across the board, from C5 to D5. Rat captures the pawn on E4 and puts our hero in check.
From E5 to E4, our hero's queen swallows Rat's queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.