Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival bishop on E8.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

From C2 to B3, our hero's pawn swallows Slug's pawn.

Slug sets the bishop on G6, watching every square. A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Slug pushes the bishop to E4, and right after that our hero's pawn takes D3, leaving D2 behind. Slug answers by moving the bishop from E4 to B7; then our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to F3, and slug's king advances from F8 to E8.

our hero advances the bishop from C1 to F4, while slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Slug pushes the king to E7; then our hero's pawn takes H3, leaving H2 behind. Slug advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the pawn to H4, while slug's pawn advances from F6 to F5.

From E4 to F5, our hero's pawn swallows Slug's pawn.

Slug sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the bishop to C6, and right after that our hero's king takes F2, leaving E1 behind.

Slug answers by moving the bishop from C6 to E8; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the bishop to D7.

With a steady hand, our hero brings the pawn to H7, and slug's bishop advances from D7 to E8. Promotion: on H8, our hero turns a pawn into a queen.

Slug sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to B7.

A clean strike: our hero's queen topples the bishop on E8.

Slug answers by moving the king from B7 to C7, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the pawn to B5.

Promotion: on F8, our hero turns a pawn into a queen.

Slug advances to C4 and claims our pawn.

Check: our hero tightens the net by bringing the queen to C8.

Slug sets the king on B6, watching every square. By taking the pawn on D6, our hero drives Slug into check.

From the dark, Slug pushes the king to A7. Mate. our hero's queen on C5 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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