Battle chronicle
In the depths of Sewers, our hero faces Slug.
With an adventurer's precision, our hero takes the rival knight on D5.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's bishop.
With dungeon cunning, Slug brings the king to F8. A clean strike: our hero's pawn topples the pawn on B3.
Slug's knight advances from F6 to D5. our hero advances the pawn from C3 to C4, and slug sets the pawn on G3, watching every square.
A clean strike: our hero's pawn topples the knight on D5.
In that instant, Backstab: one of Slug's pieces vanishes without a trace.
Slug advances to H2 and claims our pawn.
our hero's pawn takes G4, leaving G2 behind; then slug answers by moving the king from F8 to G8. our hero slides the pawn across the board, from D5 to D6.
With dungeon cunning, Slug brings the pawn to C4. From B3 to C4, our hero's pawn swallows Slug's pawn.
Slug's king advances from G8 to G7. A clean strike: our hero's pawn topples the pawn on B5.
Slug sets the pawn on E3, watching every square. From F2 to E3, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the king to H7. our hero's pawn takes D7, leaving D6 behind, and right after that slug answers by moving the king from H7 to G8.
Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to G7. A clean strike: our hero's queen topples the pawn on B6.
Slug's pawn crowns on H1 and a hostile knight is born.
our hero advances the king from E1 to F1; then slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on G1, and right after that from the dark, Slug pushes the king to F7.
From G1 to H1, our hero's king swallows Slug's knight.
Slug answers by moving the pawn from F5 to F4. A clean strike: our hero's pawn topples the pawn on F4.
With dungeon cunning, Slug brings the king to E8, and with a steady hand, our hero brings the queen to A7. Slug's king advances from E8 to D8, while our hero advances the pawn from B5 to B6.
Slug sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on B7; then from the dark, Slug pushes the king to E7.
Promotion: on B8, our hero turns a pawn into a queen.
Slug answers by moving the king from E7 to E6, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to D5, while with a steady hand, our hero brings the pawn to G6.
Slug's king advances from D5 to E6, and our hero advances the pawn from G6 to G7. Slug sets the king on F5, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to E4. our hero's bishop takes D2, leaving C1 behind; then slug answers by moving the king from E4 to F5.
our hero slides the bishop across the board, from D2 to C3. With dungeon cunning, Slug brings the king to E4, and with a steady hand, our hero brings the pawn to E3.
Slug's king advances from E4 to D3, while our hero advances the bishop from C3 to B4. Slug sets the king on E2, watching every square.
Without hurry or fear, our hero places the queen on G7; then from the dark, Slug pushes the king to D1. our hero's queen takes C8, leaving B8 behind, and right after that slug answers by moving the king from D1 to E2.
our hero slides the queen across the board, from A7 to D4. With dungeon cunning, Slug brings the king to F1, while with a steady hand, our hero brings the king to H2.
Slug's king advances from F1 to E2, and our hero advances the queen from G7 to G3. Slug sets the king on F1, watching every square.
And it is checkmate: our hero ends the game on D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 0
- Skills used
- 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 61% of the games on this floor.