Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the queen leaps from H4 to H2 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

From the dark, Slug pushes the knight to E4, while our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the knight from E4 to F6.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to G5. Slug's pawn falls on G5 and tears the pawn from our hero.

our hero advances the knight from G1 to F3; then slug sets the knight on G4, watching every square. our hero claims the enemy pawn by landing on G5.

From the dark, Slug pushes the knight to H6. our hero captures the pawn on H7 and leaves Slug in check.

Slug answers by moving the king from F8 to G7, while our hero slides the knight across the board, from H7 to G5. With dungeon cunning, Slug brings the knight to F5.

our hero captures the pawn on E6 and leaves Slug in check.

A cruel blow: Slug's pawn captures our hero's knight on E6.

our hero advances the pawn from C3 to C4, and right after that slug sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Slug pushes the knight to G3. our hero claims the enemy knight by landing on G3.

Check from Slug: the bishop plants itself on B4.

our hero slides the pawn across the board, from C2 to C3; then with dungeon cunning, Slug brings the bishop to C5. With a steady hand, our hero brings the pawn to G4, and right after that slug's bishop advances from C5 to A7.

our hero advances the pawn from G4 to G5; then slug sets the bishop on B6, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Slug pushes the bishop to G1, and our hero's pawn takes C5, leaving C4 behind. Slug answers by moving the bishop from G1 to H2, while our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to C7.

Slug gives check with the bishop on G3.

our hero advances the king from E1 to D1, and right after that slug sets the king on F8, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Slug pushes the king to G7. our hero claims the enemy pawn by landing on E6.

Slug answers by moving the bishop from G3 to H2, and our hero slides the queen across the board, from E6 to G4. With dungeon cunning, Slug brings the king to F8.

With a steady hand, our hero brings the queen to H4, and right after that slug's king advances from F8 to E8. our hero captures the enemy bishop: the queen leaps from H4 to H2.

Slug sets the king on D8, watching every square, while without hurry or fear, our hero places the queen on H5. From the dark, Slug pushes the king to C8.

our hero captures the enemy pawn: the queen leaps from H5 to E5.

Slug answers by moving the pawn from E7 to E6. our hero captures the pawn on E6 and leaves Slug in check.

With dungeon cunning, Slug brings the king to B8. Check: our hero tightens the net by bringing the queen to D6.

Slug's king advances from B8 to C8. our hero advances the pawn from G6 to G7, and right after that slug sets the king on B7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Slug pushes the king to A7. Check: our hero tightens the net by bringing the queen to C5.

Slug answers by moving the king from A7 to A6, and our hero slides the queen across the board, from G8 to B3.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 59% of the games on this floor.

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