Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

Spider moves its king from E6 to F6 and topples our hero's knight!

In the end, our hero delivers checkmate and Spider flees the board.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy pawn: the bishop leaps from E3 to C5.

Spider's pawn advances from A4 to A3. our hero claims the enemy pawn by landing on A3.

Spider sets the king on D7, watching every square, and without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the king to E6.

our hero claims the enemy pawn by landing on C3.

Spider answers by moving the knight from F6 to H7. our hero captures the enemy knight: the knight leaps from C3 to E4.

With dungeon cunning, Spider brings the knight to F6. our hero claims the enemy knight by landing on F6.

Spider's king falls on F6 and tears the knight from our hero.

our hero advances the pawn from B2 to B4; then spider sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Spider pushes the king to F7, and our hero's pawn takes B5, leaving B4 behind. Spider answers by moving the king from F7 to F8.

our hero claims the enemy pawn by landing on A6.

With dungeon cunning, Spider brings the king to G7. our hero captures the enemy pawn: the bishop leaps from A3 to E7.

Spider's king advances from G7 to F7. our hero claims the enemy pawn by landing on G5.

Spider sets the king on E6, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the pawn to E4, while our hero's pawn takes A7, leaving A6 behind.

Spider answers by moving the king from E6 to F7. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the pawn to A4, and right after that spider's king advances from G7 to F7.

our hero advances the pawn from A4 to A5; then spider sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Spider pushes the king to E6, and our hero's queen takes B7, leaving A8 behind. Spider answers by moving the king from E6 to F6, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Spider brings the king to E5. our hero's pawn crowns on A8 and becomes a queen.

Spider's king advances from E5 to F6. our hero advances the queen from B7 to B5, and right after that spider sets the king on E7, watching every square.

our hero gives check with the queen on A7.

From the dark, Spider pushes the king to F8. Mate. our hero's queen on B8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 34% of the games on this floor.

More from floor 3